Fix For Janna's Shield

Breezy Boyy··2 votes·916 views

As many other Janna players might know, Janna's shield is kinda poop right now. The nerfs she received awhile ago to her shield were far to much, aside from getting the cooldown increased to 18 seconds at first rank, which was the only balanced part of the nerf and the only thing she actually needed, they went ahead and made it so now her shield decays, which is the stupidest thing you can do to a shield. Honestly, it's got to a point where maxing E first simply isn't worth it anymore, and now instead of having the choice between the two, we're more or less forced to max W first now. I understand that Riot wanted to move her away from being a "shield bot" and I'd like that to, however, they went overboard with nerfs and ruined what was the most important laning tool she had, which completely ruined her laning phase as well. Now in lane, I can only hope the enemy doesn't engage to hard or poke, because her shield is just so weak now that it's like trying to put a band-aid over a bullet wound.

I'm just copying and pasting this from a previous post I made about a Janna Rework I came up with, but I think it would genuinely work, and help make it so her shield isn't completely terrible in lane anymore.

"My idea doesn't change her passive as much as it adds to it; have her passive also convert 10/15% of bonus movespeed into extra healing and shielding power at levels 1/10. Adding this to her passive would put even incentive, not only to max W first, but to also get more movement speed items, such as Shurelya's and Twin Shadows. My reason for adding this to her passive is to address two main issues with Enchanters.

The first is that many Enchanters, and I'm pretty we've all seen this on a Soraka before, usually just build Redemption and/or Ardent Censor, then go full tank after that, turning them into little else but CC bots that can also heal and shield their team. My small addition to her passive would reward players for trying new builds and not just sticking with the default, as well as address the second issue. So many Enchanters play the same to each other that you basically build the same thing on all of them every single game, with little variation. Rakan was a good change from this, with multiple build paths for him, and I feel that my change would allow Janna to also have the choice of multiple different build paths, not just the default Enchanter build."

An issue with this would be that if Janna built item 3117 she could just abuse the shield because shielding or healing an ally doesn't put you in combat. Simply change that and have her be put in combat when she shields, which is honestly something that should have been done awhile ago.

My idea B, which is much simpler, and easier to implement, would be to change her shield from having .75 second grace period before decaying over the next 4 seconds, would be to just have it shield for a full 3.5 seconds. Again, and I can not stress this enough, having a decaying shield is fucking stupid, because not only does it make the shield pointless, but now you have to worry about the shield popping itself before the enemy even pops it.

https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/v4EEWPt7-proposed-janna-rework That's the link to my Janna rework if anybody wants to check it out. Even includes some art.

1 Comments

Daddy Ants1 votes

No.

Janna does not need any more buffs.

https://lolalytics.com/ranked/worldwide/current/platinum/plus/champion/Janna/ - 50.99% win rate.

https://champion.gg/champion/Janna/Support? - 51.05% win rate.

She's in an OK spot right now.

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