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new turrets are dying so fast ...

boogeyboy··68 votes·15,950 views

i had a game that was lost in 13 mins for the first time in my life ... and the only lane that lost was top trynda vs jax , jax won the lane and finished it in 13 min i played another game where sion top laner was just running into towers and he went 4/16 but finished the game in 20 minates we lost that one only because hes team was good at defing and he was just eating turrets ...

i dont understand didnt this new update ment to make the turrets last longer ?? right now the game is circling around a handful of champions that are monsters early and good for pushing ... some champions are not viable at all ... now the games are being finished in 15 to 25 mins all the time i have no game that goes above that and im talking about gold and plat elo here all game run over 35 minates almost ...

come back is near impossible now , im not having fun with this game anymore its just stress and stress and stress .. cmon riot ....

62 Comments

BrightWîngs39 votes

this whole time hearing about turrets getting buffed but in reality they got nerfed

Z3Sleeper20 votes

Yep they got nerfed pretty hard. I thought it was gonna be impossible to wreck em but they're falling apart even easier than before and giving more gold for it.

CandiceuL3 votes

{quoted}

this whole time hearing about turrets getting buffed but in reality they got nerfed

Yep. Tbh All turrets should have a inhibs stats and the frost turrets should keep the plating all game long.

FSRER1 votes

Nonono, the only thing they nerfed is divers and nothing else. What was their lore? to turrent dive succesfully and most of the time surviving. How did they nerf them? minions have the speed of a 3 item hecarim and the turrents now deal 300 damage. I play jax and in most lanes i used to dive them. Now i tried to dive a 300 health teemo while i had 900 health and got 3 turrent shots (he of course died) and those 3 turrent shots in death recap did 972 damage.

Riot has really fucked up.

Elijawho1 votes

{quoted}

this whole time hearing about turrets getting buffed but in reality they got nerfed

Turrets have 235 resistances when they're on their last plate, and do more damage. If you drop a turret that increases its stats the more its hurt before the plates fall it's your own fault tbh

BrightWîngs2 votes

lol the plating is the only good thing once its gone they are actually are the most useless things in the game super minions are harder to kill lol

Princess Bunhead27 votes

Luckily, first turret now also gives a 950g total - further reinforcing the team with the worst player loses the game.

These turret changes further enhances snowballing.

I already hate the changes - keep total tower gold to 250g/550g (would prefer 250g/400g), can we? Or at least keep the 800g plating on outer turrets, so there's a real chance of comebacking, and meaning in defending outer turrets further in the game.

I've already promised myself if Riot doesn't take another direction with their "snowbally, one shot burst, dashes and knock-ups everywhere" clown fiesta, I'm gonna stop. Game is just not truly fun anymore. It's like 1/4th fun, 3/4th bashing your head through a brick wall.

Season 5 for me was the high point of the game. Back when you had boot enchants, upgradeable vision trinkets, a more tactical approach to laning and teamfights overall, no keystones to break balance (and less god damn burst, due to ie. no duskblade, no keystones and no stormrazor), no mage rework (lol).

Tanks felt tankier...

Ofcourse there was bullshit back then too - there's just a lot more of it now...

EDIT: The expression "One step forward, two steps back" fits the balance team in a nutshell.

pRiFeAnastasia6 votes

Two steps back? More like 200 steps back.

DNFVixen21 votes

{quoted}

i had a game that was lost in 13 mins for the first time in my life ... and the only lane that lost was top trynda vs jax , jax won the lane and finished it in 13 min i played another game where sion top laner was just running into towers and he went 4/16 but finished the game in 20 minates we lost that one only because hes team was good at defing and he was just eating turrets ...

i dont understand didnt this new update ment to make the turrets last longer ?? right now the game is circling around a handful of champions that are monsters early and good for pushing ... some champions are not viable at all ... now the games are being finished in 15 to 25 mins all the time i have no game that goes above that and im talking about gold and plat elo here all game run over 35 minates almost ...

come back is near impossible now , im not having fun with this game anymore its just stress and stress and stress .. cmon riot ....

People keep telling me Riot isn't killing their game, well guess what, I think it is time people actually realise this now. Been saying it for a year.

boogeyboy10 votes

i came on this game in season 6 back then i had so much fun , im not saying it was perfect or anything but compare it to know .... for one thing there were no one shoting outta blue , you had a window to do some plays , kiting adcs actually meant something , and the game wasnt circling around tank and assassins , and thats not all that is wrong with the game right now , legit every patch is introducing new problems ... before i played lol i used to play dota back when it was on warcraft and that was some of my best gaming experience in all time , which i really dont think i get to have that experience again

i hope riot makes a big decision and takes this snow balling one shotty kinda vibe away cause i dont think anyone is enjoying it right now

Cavesloth10 votes

Sadly some people are enjoying it, and they will defend Riot to the death on that. Meanwhile the player bleed and loss in revenue will continue, because they clearly have no intention of changing direction.

DNFVixen4 votes

{quoted}

i came on this game in season 6 back then i had so much fun , im not saying it was perfect or anything but compare it to know .... for one thing there were no one shoting outta blue , you had a window to do some plays , kiting adcs actually meant something , and the game wasnt circling around tank and assassins , and thats not all that is wrong with the game right now , legit every patch is introducing new problems ... before i played lol i used to play dota back when it was on warcraft and that was some of my best gaming experience in all time , which i really dont think i get to have that experience again

i hope riot makes a big decision and takes this snow balling one shotty kinda vibe away cause i dont think anyone is enjoying it right now

Riot gives no shits about us players, they don't care if most of the players aren't having fun, they don't care if a huge percent of the players have left due to runes reforged. all they fucking care about is the lcs viewers that don't even make them as much money as they get from skin sales. in the last year their revenue has went down 21%

Teriyaki Bukkake2 votes

You got a source for that there statement pardner?

DNFVixen2 votes

[{quoted}](name=Mr Meat,realm=OCE,application-id=3ErqAdtq,discussion-id=HLsAyFLB,comment-id=0000000000010000,timestamp=2018-11-22T11:34:47.945+0000)

You got a source for that there statement pardner?

https://www.pcgamesn.com/league-of-legends/league-of-legends-sales

HÔPÊ1 votes

Even I don't enjoy it and i abuse assassins.

Beerstein8 votes

What turrets?

Honestly, I'm gearing up to play Shaco again, the split push master himself! Shame he has such a high learning curve, Rito might fix crap by then.

boogeyboy1 votes

its not about split pushing i dont think shaco could do much now , from what ive experienced the games is in top laners hand mostly which ever one of them feeds the other loses the game and the other pushes and finishes fast because top laners if fed can usually 1v2 and they have good pushing potential , if no one feeds THEN a shaco split push might come in handy if they are no brainers to counter your split push , put if it gets to the split pushing phase then im one happy soul ....

Beerstein1 votes

{quoted}

its not about split pushing i dont think shaco could do much now , from what ive experienced the games is in top laners hand mostly which ever one of them feeds the other loses the game and the other pushes and finishes fast because top laners if fed can usually 1v2 and they have good pushing potential , if no one feeds THEN a shaco split push might come in handy if they are no brainers to counter your split push , put if it gets to the split pushing phase then im one happy soul ....

I haven't played Shaco in years and he's a super high skill cap champ. Seems okay in this meta...Last meta I promise I would not have been able to pull this off on Shaco after years of rust.

https://i.imgur.com/VAq4p8o.png

StickyDice2 votes

{quoted}

I haven't played Shaco in years and he's a super high skill cap champ. Seems okay in this meta...Last meta I promise I would not have been able to pull this off on Shaco after years of rust.

https://i.imgur.com/VAq4p8o.png

Shaco as ''high skill cap HAHA'' funny one dude

Horrible Human2 votes

{quoted}

Shaco as ''high skill cap HAHA'' funny one dude

He is.

It's just that 90% of the community is so stupid that when they see shaco they run, letting him use his passive, and don't even fight back. Early ganks from shaco means he dies if they actually attacked him... but they run, and that is what I want. Keep running. :D

NaturesMayhem1 votes

Udyr is the true god of splitpush. His ability spam allows him to melt towers with Q, and his build gives him plenty of movement speed to escape fights.

Original Sin8 votes

why are riot doing exactly opposite of what they always say they will do. They're killing their own game with these stupid balance changes.

GayFluffyUnicorn2 votes

? Can't u guys read? For real now? Riot explicitly stated in the patch noteS: we want games to end faster. Here are your changes.

CandiceuL3 votes

{quoted}

? Can't u guys read? For real now? Riot explicitly stated in the patch noteS: we want games to end faster. Here are your changes.

Dear riot, no one asked you to amke games end in 20 friggin minutes. The game is boring and no one likes it. Sincerely EVERYONE WHO IS NOT A LIAR.

Nea1043 votes

Indeed. I really hope they hire some competent guys finally :/

Lady Red Dot2 votes

{quoted}

? Can't u guys read? For real now? Riot explicitly stated in the patch noteS: we want games to end faster. Here are your changes.

"Our focus is on refining your existing experience so the time you spend playing League is as satisfying as possible. We've got four major themes this year: laning phase is improved and slightly longer; comebacks are more achievable and satisfying; decided games resolve faster;"

As you can see, the game is not "as satisfying as possible" right now, laning phase is not really improved, it's snowbally now, comebacks are almost impossible. They have to fix this. The game might be faster now, but it feels like "gg, surr at 15" if you are behind. Its frustrating, not satisfying.

PowerSlave9937 votes

It's just a preseason...

#community joke from season 6

Malix Farwin6 votes

13m is an improvement, before preseason, towers were down at 10m on average and 5-8 on lanes getting stomped. On average now i am seeing them go down around the 16m mark and the earlier tower ive seen today was 13m and they were getting stomped.

Beerstein10 votes

[{quoted}](name=Malix Farwin,realm=NA,application-id=3ErqAdtq,discussion-id=HLsAyFLB,comment-id=0002,timestamp=2018-11-22T04:04:22.060+0000)

13m is an improvement, before preseason, towers were down at 10m on average and 5-8 on lanes getting stomped. On average now i am seeing them go down around the 16m mark and the earlier tower ive seen today was 13m and they were getting stomped.

FRONT towers were yes, but now BACK towers are lol. Second 15 minutes hits all towers disappear.

boogeyboy21 votes

friend i said in 13m they won the game not got the turret :)

Gabresol6 votes

I really expected these plates to... Actually do something. Wasn't the idea that they are like their own thing, you will have to tear down before getting to the turret? But they are just... There giving gold. They share the health with the turretand I have yet to notic any difference and how long it takes to take them down

BigFBear4 votes

I think it's not because towers are weak. I think it's because people focus on turrets more now, because they get rewarded so hard. I can tell from my perspective as Jungler. Before the change i gank a lane, help pushing and then often go to another lane or back in jungle since i don't deal much DMG with auto attacks anyway. NOW i try to do as much DMG as possible to tower at every gank, because of the gold reward. Also i play with demolish now as tanky Jungler, because there is nothing else to pick in the first row of Resolve tree as a jungle Tank/Juggernaut after they changed it.

Horrible Human1 votes

{quoted}

I think it's not because towers are weak. I think it's because people focus on turrets more now, because they get rewarded so hard. I can tell from my perspective as Jungler. Before the change i gank a lane, help pushing and then often go to another lane or back in jungle since i don't deal much DMG with auto attacks anyway. NOW i try to do as much DMG as possible to tower at every gank, because of the gold reward. Also i play with demolish now as tanky Jungler, because there is nothing else to pick in the first row of Resolve tree as a jungle Tank/Juggernaut after they changed it.

No. This would make sense if it was optional but this is literally the only way to win the game, take towers.

We WANT that to be what people do, and should be doing. It's just too rewarding and too fast.

Horrible Human3 votes

Yes. Agreed.

I kept hearing buffed turrets but now they go down **FASTER THAN BEFORE **and PROVIDE MORE GOLD EASIER it seems.

Janna Corp3 votes

The reward for breaking through plating is too enticing. Why win my lane when I can just ward river and shove you under tower and farm gold off your tower? xD You can do this really easily with Caitlyn right now. Like it's almost not even fair.

Ionian Vulpix2 votes

I'm honestly fine with the new turrets, but Plating should give less gold.

Besteal2 votes

How about plating just doesn't give gold, and early pushing is rewarded by... get this, FIRST TOWER GOLD.

Uxuru2 votes

Yikes this patch is just... yikes. I Swear I had a Veigar 6-aa an inhib turret. Whoever thought that this patch was a great idea needs to be corrected. Last season was manageable but this preseason is just garbage. It's less of a strat game but more of a stat checking everyone else. I had games where 1 lane lost us the whole game because there is no counterplay to said champ other than bending over and getting wrecked. Champion damage does not make sense anymore. Just Rito pls, I'm tired of this unending 1-shot fiesta [zombie-nunu-bummed]

Daddy ReTaric2 votes

I like the plating system but after 14 minute, I feel like tower are made of wet paper and break way to easily... Right now plating made the tower worth as they have increased AD. The thing that bother me is the bonus gold you get for destroying plating...

The Great Duck2 votes

Nullifying the armor was an insane idea. That means assassins or anyone with armor/magic penetration will be chunking these turrets. Outer turrets aren't too bad but inner, inhib, and nexus turrets need to scale higher and faster. They ought to also ramp up a bit faster too. If you've played Treeline, you'd know those turrets HURT.

King Tolbis2 votes

Honestly these new turrets r dumb. One gank and recall and your turret is gone and on top of that they get bonus gold tbu old turrets were 100x better. (Plus inting Sion actually works better now :( )

Pika Fox1 votes

Outer turrets last longer, minions push harder. So puter turrets last much longer but all others die faster.

Tyto Mors1 votes

towers doing more dmg is nice, but the durability of all the other towers should have been buffed as well.(but maybe they should add back the lasers back to the base towers)

Heraimish1 votes

Because of turret plating, being able to hard push and win your lane is rewarded a lot. Snowballing gets even more important because of this. Also, minions do a lot more damage so the winning team can push even harder.

Great Master Yi1 votes

I noticed this while I was playing on PBE, it is kinda easy to take turrets down, especially with the balance change with the Demolish Rune. It's real wonky since laning phase can be decided in under 15 minutes. MasterYi item 3153

ddoA1 votes

There is not 13 minutes game in your match history, turrets are good change overall for the game, cut the attitude.

AmenPerson1 votes

I watched a turret get 310 armor in a game of mine, and it still just disappeared. Like, I don't know what they did, but an armor with 310 armor and mr should be able to last a lot longer.

And to even get to 310 armor, you need to be destroying a tower fast. So that just shows that turrets still mean jack shit.

Tyto Mors1 votes

the towers are mostly fine(should be awarded a bit less for taking out a plate), dmg from champs is too high.

YordleJay1 votes

As a split pusher the shields have slowed my push greatly. I used to consistently get first tower sub 6-10 minutes.

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