Honestly fix your **** matchmaking screenshot inside guess who won ppl.
really depressing when you see this...
really depressing when you see this...
Matchmaker isn't fair. Yes, both teams have the same MMR but that doesn't mean the teams are fair. Here is an example from my plat promos:
Team A = 100 Top = 20 Mid = 15 (gold 3) Jun = 20 Bot = 20 Sup = 25
Team B = 100 Top = 20 Mid = 25 (plat 2) Jun = 20 Bot = 20 Sup = 15
As you can see, both teams have the same total MMR but B team has the advantage. Their plat 2 Katarina destroyed our gold 3 Orianna and then our nexus. I strongly believe Riot needs to do away with MMR and just match people +/- 1 of their division.
Matchmaker isn't fair. Yes, both teams have the same MMR but that doesn't mean the teams are fair. Here is an example from my plat promos:
Team A = 100 Top = 20 Mid = 15 (gold 3) Jun = 20 Bot = 20 Sup = 25
Team B = 100 Top = 20 Mid = 25 (plat 2) Jun = 20 Bot = 20 Sup = 15
As you can see, both teams have the same total MMR but B team has the advantage. Their plat 2 Katarina destroyed our gold 3 Orianna and then our nexus. I strongly believe Riot needs to do away with MMR and just match people +/- 1 of their division.
1000% agree and for flex do something easy fix
If bronze you can queue with silver - silver with bronze and gold, plat with gold and plat and diamond, etc but make it so once u invite ur plat friend u cannot invite ur bronze friend for the purpose of that game or we/
That's already the case. I checked it again yesterday, since I'm in Gold and two friends of mine are in Silver and Bronze. The guy in Silver can't invite the other 2, so we have to go in Normals every time we're online all 3 at the same time.
Question is what do you expect from flex q? Ofc flex is ranking you with your FLEX RANK and not your soloQ rank?
Matchmaker isn't fair. Yes, both teams have the same MMR but that doesn't mean the teams are fair. Here is an example from my plat promos:
The teams don't have the same MMR though. It's 1677 vs 1990.
I meant ~
The problem you talk about is very real, but the solution you propose would do absolutely nothing about it.
Your problem is matching skills evenly lane by lane. This is hard to do, unless people all have the same skills, because you can't know in advance who will go in what lane, but if everyone has the same skills, it doesn't matter who goes where, you can be sure people fighting each others will have the same skills too.
So what you propose is "let's put only people from +/- 1 division", thinking that should ensure all people having roughly the same skills. But that's wrong. MMR is a more accurate measure of one's skills than division, and the match-making already tries to get players all with the same skills. When that's not the case, it's because there are not enough players from the same skill online looking for a game.
but the game does know who will go in what lane.
And rank would be a very good measure of skill if MMR wasn't used to create games.
No, not with certainty. Swaps still happen very regularly, especially in Flex (where the screenshot in OP comes from).
Either way, it wouldn't matter who gets what lane if everybody is +/- 1 division. As it is now, a plat 2 can fight a gold 3. How the hell is that fair?!
I was Gold5 at the end of previous season. I'm Gold5 again now. When the season was reset, I was placed in Bronze2. Would you really want me to be matched against real people from Bronze2? That would be unfair. It's much better to use MMR than Division, and while I climbed back up to Gold, I was matched against other people from high Silver / low Gold, even if we were most of us officially in Bronze/Silver at the time.
So why is a Plat 2 matched against a Gold 3? Maybe the Gold3 is still climbing back to his real Ranking. Maybe the Plat 2 is on a big losing streak. Maybe there was simply not enough people in the queue and the match-maker was forced to widen the skill range to manage to find enough people to make a match. Maybe a bit of everything.
BUT! What's important is that it's still better to use MMR than Division. Division is purposefully inaccurate, to provide a sense of progression over the course of a season. On the other hand, MMR is as accurate as possible, because it's sole and only purpose is to measure your skills. Why the hell would you want to use the inaccurate bullshit over the stuff made expressly as a tool for what you want?
Please see my example. That's why.
Any game that has a ladder with a season reset is going to see unfair matches at the beginning of the season. I'd much rather have that than unfair matches all season long.
Using Division would NOT GET YOU FAIRER MATCHES. Your example has nothing to do with using Division or MMR.
Your "numbers" are only here to represent the skills of the players, the real skills. In order to get the best match possible, you want the match-making to use the best, most accurate measure of your skills available, and you want it to group 10 people as close as possible in skills to each other. Can we at least agree on that part? You want the matchmaking to get 10 people as close as possible in skills to each other.
If you agree with that first part, then you CANNOT promote match-making based on Division, because MMR is more accurate than Division, and because you will get a group of 10 people closer in skills by using MMR than you would by using Division.
Aside from people at the beginning of the season finishing their placements and getting to where they really belong and aside from high elo players that make several smurf accounts because they want to pwn noobs, why are you saying people in the same division aren't similarly skilled?
Because it's May and I still have plenty of people in my friend list who are very far from where they were last season, just because they didn't took time to grind the Ranked ladder. Because new players join and start to climb at any point in the year. Because we now have 2 Ranked Queues and so even less time to grind and reach our "true" Ranking in each Q.
But more importantly, even assuming people in the same division happen to be similarly skilled by chance, why bother using Division, when the sole purpose of MMR, the reason it was created in the first place, is to be a measure of your skills? You have one stuff (Division) that is here for progression, bragging rights, rewards, etc., polluted by Promo Series and all that stuff. And then you have a precise technique (MMR) that is used only for a single, clean purpose: measuring your skills. Why in hell would you want to use Division?
You're absolutely right. We should keep doing what we're doing. It's been working fine so far.
It's absolutely not what I said. If you go back to my very first post, what I actually said is:
The problem you talk about is very real, but the solution you propose would do absolutely nothing about it.
We need to find a solution, but we need to find a GOOD solution. Doing something just for the sake of doing something but with no real effect, or even a negative effect in the end is just stupid.
I think the ladder, once fixed, would be a very good representation of skill and can be used for matchmaking purposes.
But if you want to keep using the current MMR system, at least make sure each lane is similar and not just team totals.
But none of this matters because I'm beginning to suspect Riot likes lopsided games.
Why is it when i made a post like this i got -3 downvotes :( Man I love the boards :(
Really depends on whether or not the A-holes and trolls see your thread before the normal boards users.
It's. a flex game, dude. It doesn't take into account Solo rank like that. Unless that is your flex rank. In that case Rip you.
Maybe it shows their solo mmr/rank, which isnt' the same as flex mmr/rank?
The Panth is Plat 5 in Flex, the Graves is Gold 3, and the Lucian is Unranked in flex. Flex MMR is independent of Solo/Duo, I occasionally see Diamonds in my Flex games also, they are just low Silver usually in Flex. I'm sure Riot could do something to fix that issue, I just dunno what it is. Flex seems to just give people the option to Smurf without having a second account.
This is exactly why flex queue isn't taken seriously lol. It is still pretty bad sometimes in solo though... especially when on a winstreak.
Git gud
that's a DRASTIC change in overall MMR, wtf
Let me contribute: http://fs5.directupload.net/images/170505/qyml6nt7.png Surprisingly we didn't win. XD
I believe riot tries to keep people at a 50% win rate. If you look caitlin has a 52% win rate and ia the highest elo. Matchmaking probably put them on that team to purposely lose just because of the hidden elo numbers. Rank in general is bullshit. It is not based on your own skill but the 50% chance that you win due to Matchmaking.
tl;dr: No they don't tries to keep people at 50%. They try to match people evenly, which leads naturally to a 50% winrate, which is completely different, because if you play against people the same level as you, you should win half the time.
Long version:
The system forcing you to 50% winrate is a myth. The goal of matchmaking is to put you at 50%, but that is not how it actually performs the matching. It simply tries to match you against opponents (and teammates) of the same level as you, so you should naturally win 50% of the time.
All this misunderstanding comes from the fact that matchmaking doesn't actually know your true level of skills, it just has your ELO as the best information available. If you get a win streak and you get your ELO higher than your real skills, the matchmaking will give you matches too hard for you and you will lose, but that's fair, because you actually deserve to lose ELO.
And the system most definitely does NOT gives you bad teammates to force you to lose! Just try to see the situation from the point of you of every player. Because in your scenario there are three kinds of players (you, unfairly screwed; your bad team; the good enemy team) but for the system there is only one kind of players: those it has to match in order to create a game.
If it wanted to force a loss on you because you had won "too much", who does it put in the "bad team" with you? People from lower ELOs that are at 50% winrate? But why would it punish those players and give them a free loss? And who's gonna be in the "good team"? Because these lucky guys just got handed a free win. Who does the system should give this free win too?
Whatever way your turn it over, it just doesn't make any sense.
It's Flex queue.
MMR and Ranking are differnet. Someone that has won a lot of games has a higher MMR while people who lost a lot of games has a lower MMR than that rank's average.
Just so happens that it appears to be that your team had a higher MMR than average and the enemy team had a lower MMR than average. Rank has almost nothing to do with who you get matched with.
Riot fixed the matchmaking about 8 months ago so you wouldn't get paired with people out of 2 devisions than you. Even with that rule, you shouldn't be with diamonds when you have a silver. That's stupid.
That's quite funny, it's pretty much all of my norms. I'm gold in both rift queues, yet get against plat and dias literally every game. I just came to the conclusion I need to rank a lot more.