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If players could see how much gold they fed the enemy team

Furge··34 votes·1,667 views

So I was thinking it might be a good idea if end-game screens tracked a new stat: how much gold the enemy team made off of you. It's a glaring problem in low-elo games that most players don't realize that 7 kills and 6 deaths is not a positive score. If we could highlight how much their mistakes are actually costing players in their games, many of them would learn to stop making these same mistakes much quicker, improving the experience for all involved. I realize that it may in some cases further fuel a toxic player's flaming, but that player will flame anyways so why not provide a simple tool for the rest of us to use to improve?

27 Comments

Deep Terror Nami6 votes

Not really a bad idea. You can't just look at your deaths and do the math, because shut down and first blood gold is worth more, and death sprees make you worth less. I'd put that stat in the Match History rather than the end-game stats though.

Furge2 votes

Not including it in post-game stats and only in Match History would end up with many players not even knowing the change had ever happened lol. Keep in mind many low-elo players don't even read patch notes and don't realize a champ is reworked or patched until they're in game and have no idea how to play that champ anymore.

Pichugames1 votes

I'll be honest, I don't look at post-game stats even. If i'm ever curious about the match, I just quickly pop up the match history, because its way easier to look at for me. I'm not speaking for everyone, but having it in both places doesn't seem like it'd cause a problem

Deep Terror Nami2 votes

The Match History contains more information than the post-game lobby shows already. Anybody who seriously wants to check their performance will be going there already.

Furge1 votes

I find higher elo players use the match history feature, while many lower elo players don't even read patch notes. I'm not saying it shouldn't be in match history, I think it'd be a stat that should be featured on both. Match history could even provide a more in-depth look at what gold you gave up, and to who and when. Could even help you pinpoint specific times your ability to play is weaker, and where you make less mistakes.

Critmaster Garen2 votes

or better yet, let them immediately see it. you know the gold that pops up for a kill over your head?

just have it also pop up over the enemies head.

Furge5 votes

Presenting it in-game will lead to at least some people tilting, and that is counter-productive to the goal of this. Presenting it post-game is just another stat players can use to see what they're doing wrong and improve from there.

Slamurai Jack2 votes

I would be for it except for the fact that people who do nothing all game would just use this as another way to convince themselves they're not at all to blame for losing the game.

Furge2 votes

Which is already shown in the Damage Done, Damage Taken, Gold Earned, and Victory screens, among others.

Daxterr2 votes

Rito please!!!!!

Zmuecat1 votes

I also want this stat. Another things to look at after a losing game.

Valderis Vandala1 votes

Excellent idea!

Seeing the actual gold given to the enemy team instead of just a death counter would be far more interesting, that way we can actually see the impact of it instead of just having to guess. Rito Please!!!

Reaper Soraka1 votes

Total Pickpocket Gold : gold given to enemy for trying to pickpocket

<never leaves the safety of her tower again!>

LionelLeon1 votes

See that's a good idea and all, but most people will use it to abuse ur ally at the post game screen.

Furge1 votes

As a frequently toxic player myself (I try not to, and I dislike that I am, silver op as f*ck though) I do see this as another reason for toxic players to berate others. That being said, those same toxic players will be toxic with or without this stat being tracked; this will not make more players toxic, but may instead serve to reduce the toxic populace while helping many players improve faster and more efficiently than they currently do.

Furge1 votes

Simple fact is, the players who would use this stat to flame others already do. They can see the amount of deaths on screen already; they just finished the match and are usually aware of a particular teammate's struggles or inability (or the ever-too-frequent trolling RIP) in lane and how they couldn't manage to safely farm, giving up kills and towers galore. This stat is vaguely presented already, most often with those red words spelling "Defeat" across your screen. I'm just suggesting a more in-depth tracking to be used as a tool meant for those seeking to improve. It could help them pinpoint their weak points, if to do with certain times such as the later part of the early game as it transitions toward mid-game, or pre-level 3 in lane.

KGBcommunist1 votes

This is a dumb idea. It will encourage flaming and tilt. No one including you wants to see how bad of a game they have had. I think most know that 7/6 isnt really doing well. No need too pour more salt on the wound.

Furge1 votes

Actually, I'd rather see my failures than my successes. I know what I did right to achieve the success, I'd like to know where I made mistakes to correct them and improve. It seems an abundance are in agreement with this sentiment. Maybe you one day will too.

KarKzz2 votes

I agree with you, the "because i don't want my feeling hurt" isn't a good reason to not have this stat. I think the reversed stat could be good to, "How much gold you made from champions". Also, why not pusing this even more, and add in the web-site-history, and show to who you gave gold, and who got gold from you.

Since the only type of ranked i play is team, it would be instructive to see why and how they "sneakily" snowballed on a lose for exemple.

TheJinxedOne1 votes

Why not at least on death say how much gold you were worth

Furge2 votes

As stated in another comment, that would likely provoke tilting in many players, especially early deaths in lane to carry or assassin champs. Seeing the stat post-game and in Match History would afford the player the opportunity to see the cost of their mistakes without causing them to tilt and make more mistakes; if it frustrates them or impairs their decision-making, they will generally not be in a match at the time and will just take a break instead, avoiding the tilt.

RottedApples1 votes

I still want to see a damage shielded graph so i can see how much damage i'm mitigating for people and with items/such

Furge2 votes

Also a good idea.

ilt1 votes

"my score is 13/20, I have most kills so I carried, stfu scrub" -bronze players

High51 votes

I think anything that helps player understand how much deaths hurt their team is a good thing.

Furge1 votes

bump

Furge1 votes

Final bump. Thanks for support, though I doubt this post would lead to anything. Cheers

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