41% Win Rate Azir? Hello?

Deity Set·2/21/2017, 7:15:26 AM·2 votes·2,064 views

Why has Azir been in 41% (According to OP.GG) Win rate for so long? He is legit the lowest champion right now even after his "Buff". His W Does so little damage it feels like I'm healing the enemy! Yet people play yas and one shot people. People play Naut and never die. I'm so confused with Riots balance team it hurts. They never nerf the champs that need it and don't touch the champs that need help! I understand that Azir can be a bit hard to find a middle ground between garbage and OP but I see no progress besides that insignificant buff that was about 3 patches ago. As an Azir main it hurts me to see such a great champ to be thrown to the side like trash. Sometimes i feel like the balance team are all high and just throw random numbers in and hope it works. I would just appreciate if riot just sat down and looked at all the champs below 47% win rate and think "How can we fix this". The game gets boring after seeing Yasuo Vayne Jhin Zed Malphite these champs 10 games in a row. Bard for example. I never see him in game and no one plays him because he is a 44% win rate, the lowest of all supports. He has such a great concept, why does he have to be so low though? No clue, but riot always makes sure that the favorites stay on top.

"They were played in LCS? Time to nerf them into the ground and buff someone else for next LCS"- Riot Forever

5 Comments

Rhymund2/21/2017, 8:13:24 AM2 votes

This is because he requires two items to be effective, Rylai's and Nashors. During then, Azir has no pressure on the game, he is suppose to farm and team fight. Before all the nerfs, if Azir won his lane, got a kill or counter jungle killed the mid-laner/jungler in a skirmish with his own jungler, Azir 80% of the time got the first tower, now he does not.

In most ELOs teams get caught, do not have great team compositions built around Azir, or have short-duration team fights. Azir does not shine in those scenarios.

He is basically a worse version of Ashe with an AoE knockback that requires less gold to do the same job and has no reliable engagement tools.

However, Azir is a Magic Damage Marksman, so tanks cannot easily build around him without giving up armour. Hence, good for a physical damage focus team.

Ever since the nerfs to Azir's tower pushing [E], he became the team fight champion.

He stopped being a great duelist when he lost his Knock Up, and had his Shield Amount Reduced. He cannot compete against Assassins or trade very well.

Furthermore, with the reduction to his soldier’s range, he cannot compete against mages like Viktor, Ziggs, Xerath, Syndra, Orianna, or (Yes) Viegar who can dish high damage from afar.

However, because he is a mage, he has a lot more defense mechanics that allow him to survive compared to an Marksman like Ashe. Zhonya's, E, Ult, Barrier/Cleanse(if taken) and mobility.

In Pro Play, teams are built around Azir, and tower pushing is important hence the removal of Azir's tower damage. Ever since then, Azir has been moved to "team fight mage".

If you compare Azir from the view of a team fight mage, there are a lot more mages that do the job better, Syndra is the best example because she has an AoE Stun, good wave clear and High Single Target Damage. In Pro-Play, you want to instantly delete/remove threats from the game before the enemy can react, if you cannot, then you provide strong team fight CCs. Azir cannot do either and therefore a lower tier mage in that respect.

The only way to make him more viable is to remove his shield and give him more damage. Or, remove his passive and rework it.

Right now, his shield is worthless because a good Azir never engages into the enemy (unless he must), and he is always in the back line. Also, his passive does not contribute to map pressure, and never useful for attacking or defending. Teams have learned to wait for the tower to disappear, or avoid it completely because they know it has a long cool down.

Still, he is not bad, he requires very certain team compositions that allow him to shine. Although, I am not sure if you want a mage that does sustain DPS over a mage who instantly deletes/removes a threat from the game. [That is the job of the ADC, Jungler, or Tank]

A rework/update/buff is required but he aint that bad.

B00B002/21/2017, 7:44:21 AM1 votes

Air, and kalista for the millionth time are receiving re-works due to them always and only ever being too weak or too strong, the buffs last patch where band-aids.

lmpbss9/29/2018, 8:25:20 AM1 votes

I think that he should receive a buff on his w like use on hit effects. Than he would deal more damage and people would play him more. The big problem of azir is that he is hard to balance due to his mobility. Maybe what riot should do is try to buff him a bit and see if his win rate increases a bit but not 2 much.