Can teleport have lower channel time when cast on towers?

5000000000000000··4 votes·856 views

The channel time was increased so it's not as easy to flank the enemy (by teleporting to deep wards and such), so I think this is a fair buff to teleport.

This can help for counterganking a dive, defending a tower, or just getting back to lane.

11 Comments

IAMAGIRLHI2 votes

no

Flaherty1 votes

Didn't it used to have just this and was then reverted because it made TP too strong?

Teémò1 votes

tbh I think it's kind of in a weak state. You can get over maps really fast and that's great, but a 7 second channel leaving you vulnerable It's made champions such as Gangplank, Taliyah, Twisted fates a much more in demand and punishing champion for roaming than it should be. Example 4 man gank bots. A lot can happen in 7 seconds You may not even be in a decent position to teleport down, but by then it's to late. Yes it makes some early harass champions feel less of a trouble. but it forces champions to be less useful when they are needed most.

Flaherty1 votes

Well tp should be used for getting into a spot and then starting a fight, not tp to the middle of one just to get there and be killed instantly because the rest of your team is dead. Changing the cd won't help you not get wrecked by that 4 man gank bot, and why should a champion be able to easily tp across the map to help a teammate and then easily tp back into lane to not lose their tower? It makes tp have such a little downside that not picking it is pretty much a loss for your lane which is what Riot wants to avoid and why they took away the cd reduction on it

Teémò1 votes

What you said is what the op meant. It should be used to get in a spot and try and clean up that fight. Though most the time it's just being used to get to lane because when they do use it to help protect their team mates they struggle to get anything from it since they spent so long they couldn't get there in time. I'm not saying reduce the cooldown time just that what's needed to do said job with those limitations the idea of catching up to them as they get to the tower just can't happen. With the kill meta

50000000000000001 votes

It's 4.5 seconds. It is still definitely long, though.

EndlessSorcerer1 votes

Are you perhaps confusing this with how you used to have a lower CD when teleporting to towers?

50000000000000001 votes

There was a mastery that reduced tp cast time by 1 second that got nerfed to 0.5 second. The cast time back then seemed to be 3 seconds, though, much shorter than our current 4.5. I'm not talking about cooldown reduction on towers which made the CD 4 minutes instead of 5. I'm talking about the channel time.

ChaddyFantome1 votes

they removed that for a reason.

LordGeovanni1 votes

A stupid reason is still a reason. caitlyn has head shots and crits both scaleing off of crit 'for a reason' yasou can dash all over lane 'for a reason' jhin is marketed as an marksmen that doesnt scale off of attack speed but still gains attack speed per level so its a lie and its done 'for a reason'

ChaddyFantome1 votes

{quoted}

A stupid reason is still a reason.

Am I actually reading this or am i just hungry and hallucinating?

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