We should be able to crit towers.
Please this would help
so much.
Please this would help
so much.
Hell no
I would have preferred a detailed reason as to why you think this change shouldn't happen.
would take towers like no other marksman considering how hard his crits hit for.
Plus towers are already pretty flimsy.
To a
crit they may as well be made out of paper mache!
New Destiny
12-Gauge: Each of Graves's basic attacks consumes 1 Shell and sprays 4 pellets in a cone. Enemies hit take 70 - 100 (based on level) % AD physical damage plus 23% - 33% AD (based on level) damage for every pellet that hit them beyond the first. Critical strikes spray 6 pellets over a 50% wider cone and deals 40% × (1 + bonus critical damage) AD additional physical damage.
And then we give him an
to make the crits even worse!
So you're telling me at level one he can unleash a 140% auto, up to 200% later on? No wonder I keep losing trades to him.
Hold on let me do the math. (I hope I'm doing it right)
Level one auto with all pellets hitting (no crit): 139%
I don't know how to do the math for a Graves critical strike auto... Its confusing reading it and trying to figure out how it works.
League is coded like that. 3 + 3 + 3 = 10 in situations like this.
[{quoted}](name=Pentarina Only,realm=NA,application-id=3ErqAdtq,discussion-id=HBMF5sod,comment-id=00000000,timestamp=2016-05-27T22:46:17.065+0000)
I would have preferred a detailed reason as to why you think this change shouldn't happen.
Why don't you stop and think for 5 secs at what allowing this to happen will do? Turrets are already weak enough as it is and now you want ADCs to pretty much demolish turrets in less than 5 seconds the instant they build some crit. Why even bother trying to defend them at that point
I've got an idea, how about you kill the ADC then.
[{quoted}](name=Pentarina Only,realm=NA,application-id=3ErqAdtq,discussion-id=HBMF5sod,comment-id=0000000000010000,timestamp=2016-05-27T22:56:17.696+0000)
I've got an idea, how about you kill the ADC then.
I've got an even better idea! How about you stop trying to break the game just so that Yi gets a buff in a way he doesn't need
Something about how Yi can take turrets pretty darn fast already. He doesn't need any help in that department.
[{quoted}](name=Pentarina Only,realm=NA,application-id=3ErqAdtq,discussion-id=HBMF5sod,comment-id=00000000,timestamp=2016-05-27T22:46:17.065+0000)
I would have preferred a detailed reason as to why you think this change shouldn't happen.
why?
90% of the time, yi focuses on on-hit builds. and since the start of the season, that works against turrets now. plus, yi deals already ture damage on hit with his e, which means he already deals extra damage to turrets.
Same 
ecks dee
Because AD+AS isn't enough already?
Those who build a reliable amount of crit are often building AD and/or AS, and thus are typically stronger at taking towers as is (with some exceptions, I believe. Dat Ziggs execute tho).
Towers have been viewed as weak for the majority of the season anyway, and AD already favors objective control.
Your proposed buff is unnecessary.
Until fairly recently, every day you would see posts on the forums about how useless and fragile towers are. I haven't seen these types of posts lately, and I'm in no rush to see them return. ADCs are already meant to take towers, and they do it well. They certainly don't need extra help in that department.