Champion mastery 6 & 7 make no sense.

Pentarina Only··241 votes·23,712 views

http://i.imgur.com/TIBwHmM.png

Considering Hextech Chests are more common than keys for whatever reason. This seems more like a money grabber then actually being skilled with your champion. Lower the price on Blue Essence good god 500 is ridiculous.

207 Comments

Melinda May85 votes

They want you to buy more keys/chest, basically just another cash grab. Dont fall for it!!!

magic pole6 votes

agreed. that's what the stupid annie skin is all about too. It's appealing because no one has it,

besides particles thouhg, ugly skin imo

Giga Kahuna14 votes

yeah man what a cash grab you can earn cool things for your character for free and don't have to pay anything, what a bunch of jews

Wimbledofy30 votes

The amount of keys to chests is almost always disproportional and essence costs are high. If you really want to be unlocking things with hextech they expect you to be paying which is where the cash grab comes in. They wouldn't have implemented this system if they didn't think it would increase their profits.

Giga Kahuna33 votes

i've gotten around 4 - 5 free skins without paying anything, get more than enough key fragments, and i've even gotten a free champion. if you don't get anything i don't know what to tell you lol

of course it's going to try and "increase their profits" riot is a business it's kind of what they have to do to, you know, be a business

Wimbledofy34 votes

yes obviously they are a business, but just because they are a business doesn't somehow make it less of a cash grab. And this is supposed to be based around skill on a champion, so tying it into something that requires money doesn't make much sense.

Grithok23 votes

"tying it into something that requires money" .... The only thing that it "requires" is that you play. I don't think you understand what a requirement is. You can now get things for free via a method that did NOT exist 6 months ago, or a year ago, or two years ago, or in beta, or at any point in the game's life. Riot Games has no reason to give you anything for free. They don't owe you anything. You play a free game. This is based far more around skill than money, but they also want it to be somewhat exclusive, unlike tier 5 which you can get after 20 good games. I have tier 5 on around 10 champions. 5 of them I suck at. i just happened to play them enough to get tier 5. I've even gotten an S on a champion or two that I suck at.

I realize that using my personal experience to back up my own point is bad etiquette, so let's look at it another way. If you play 2 games a day, then you likely get your new chests as soon as they are available, or 1/week. It may be less likely if the person in question never ever plays with a group, but I find that unlikely. Now the only hinge is keys. According to Socrates on reddit, the average player earns 4 keys (12 fragment) in a month. https://www.reddit.com/r/leagueoflegends/comments/476v2l/what_i_learned_about_hextech_crafting_in_10_days/d0apufq

So the average player can open 4 chests a month. If getting any given item from hextech crafting is equally likely, which I will assume because it is more beneficial to you than me, and I can't find any data on the distribution, then about 1/5 of the time you will get a champ shard, on average worth 300 essence, meaning that on average, if you can all of your champ shards for essence, it will take near 2 months to get the essence needed. However, I have 6 champ shards, and I've only bought 1 chest since hextech crafting began, which means that it's probably NOT equally likely to get any item, but that's merely anecdotal.

In summation, the average player, without purchasing anything should be able to rank a champion past mastery level 5 on average 2 times every 3 months or so, barring they randomly happen to get a shard for the desired champion, for completely free.

Does this still feel more like a money grab more than anything else that it could be?

TallyZrg11 votes

You're my hero. You literally have said everything that I've been saying to people since Hextech Crafting and the original Mastery 6/7 were suggested.

I don't get why people can't wrap their heads around this idea. It's like they would rather immediately reject it like it's cancer instead of look at it from a different angle and see the HUGE benefit this brings.

Cynika11 votes

For me personally I love the idea that over time you can unlock things that typically cost money for free.

However specifically for increasing your mastery with a champion, this system doesn't make sense. In order for you to upgrade your champion's mastery, you have to get more chests. But you can only get 1 chest per champion. So say you were a 1 trick, you'd be a master of that champion, but can't get the "mastery" of that champion until you play a good game with another champion. That's my issue with it.

Kasyrgan5 votes

"We’re adding a new mystery champ item to the store for RP or IP in a future patch that’ll help offset the RNG of finding champ shards and permanents in chests" - Rito

TL:DR - 1-trick = do well with champ. Which = wins. Wins = IP. IP = Free mystery champs. Which = lvl 7 for free.

Alleo1 votes

The one and only problem I have with rank 6 or 7 is that they require you to get an S rank in the games to unlock it. If I add up ALL of my games from this season the number of times I got an S rank was........once. And that was after going 27/5/3 as Rengar. I've gone 14/1/10 as Vel'koz but look I get an A- because I didn't have enough farm. If they didn't make it so difficult to get S ranks I wouldn't have any issue.

LongSh4dows2 votes

{quoted}

The one and only problem I have with rank 6 or 7 is that they require you to get an S rank in the games to unlock it. If I add up ALL of my games from this season the number of times I got an S rank was........once. And that was after going 27/5/3 as Rengar. I've gone 14/1/10 as Vel'koz but look I get an A- because I didn't have enough farm. If they didn't make it so difficult to get S ranks I wouldn't have any issue.

So Rank 6 and 7 actually require demonstrating some skill, and that's bad?

N3RAZIM PRA3TOR2 votes

yeah, but sometimes the amount of "skill" they expect you display is really weird. take, for example, my attempts to get mastery tokens for Soraka yesterday/earlier today. i played four games as Soraka support, and got one token, for the three games i remember vividly my ranks were S-, A, B+. my KDA (cs) for those same games, in the same order, were 1/6/23 (29?), 1/1/10 (9), 3/0/16 (11?) (those CS values may be wrong, but they're definitely close). the games also DECREASED in duration as follows: 38 mins, 29 mins, 28 mins. my warding was pretty constant through out, with more wards (about 10) for the first game (the longer), and a few more for the third game example.

all in all, this means my performance improved over the course of these games, however my grade went down for each. that is what i think is the problem here.

Alleo3 votes

It's the fact that there isn't a consistent "this is what increases/decreases your grade" so you don't actually know what you need to do to improve.

Off Hiatus6 votes

The only thing that it "requires" is that you play.

You almost have it right.

"The only thing that it "requires" is that you play... and wait. Wait. Wait for chests to be available, wait for key fragments to arbitrarily drop, wait to get the contrived amount to unlock the chest, wait to get the right shard. Wait to get even more fragments for more chests so you can get enough to disenchant for enough essence.
Riot was making such progress by getting rid of shit like the Rune Combiner. And doing that was great!

https://assets.vg247.com/current//2014/02/Dungeon_keeper.jpg But then they make this system which uses the worst methods of modern games, pitting your time against your money, withholding content for no purpose other than to wear you out into paying, and sprinkling in gambling bait. The kind of thing that is used by the slimiest of psychologically manipulative excuses for games. This is what people have a problem with. Remember Dungeon Keeper Mobile?

And the thing is... no matter how blatant all this is, people will be ignore that and even put faith in this because of a few bucks worth of content, that they maybe will get, that have been tossed out as a come-on. And that's no problem, because even if giving you that $5 skin cost them anything at all (and it doesn't), that small cost things given to people who don't buy chests is well worth it. Because they aren't the target, these sort of systems have been designed to target people who will spend $500 dollars using the psychological techniques that casinos use to exploit gambling addicts.

Maszii2 votes

Problem is that i need key fragments and they not seem to drop ever anymore (since about 6 weeks). I also dont have many LoL friends to play with to increase my droprate so im kinda forced to buy keys. Been stuck on 2 for 6 weeks now.

Just So Vayne7 votes

The lesson is main champions more often, get good with said champions. Party up with friends, get high rating with said champions consistently. Profit.

The system is a bit of a cash grab, but it also rewards certain 'styles' of playing the game more than others. I also think the 'style' it pushes people towards is very intentional. It's a great system... it rewards players for really 'sinking' into a particular champion and learning it, getting connected with it. This helps newer players be less punished and learn the game. I don't know -how- many bronze accounts you have to look at before you realize these people play any champion, any game, wether or not they know how to play them. This incentives people to not do these sort of things, thus hopefully levelling up overall level of play some over time.

LordOfCuteOnes26 votes

What does not make sense either is that you have to basically play other champions than the one you are mastering in order to obtain levels 6 and 7 (right now the tokens weren't shipped in this patch because of last-minute issues, sounds familiar to dynamic/solo queue). Isn't the point of champion mastery is to show that you alone had played the champion in question above and beyond the average player?

Look, we understand that Riot Games is a business that delivers a free-to-play game where we can choose whether to pay for incentives that come along with it or not, it is ultimately our choice. However, it isn't right to tie in money purchases with a system that is based around skill and dedication to a champion alone. That just ruins the integrity and sincerity of a system that is suppose to gauge anyone's determination of playing their champion if it can be done quicker with money. Not only that, but for the next two weeks, I'm going to still be stuck on mastery level 5 of the champion that I only truely love unless I cough up the dough for some RNG crates.

One trick ponies were slapped in the face today if they weren't lucky enough to have some blue essence or even a champion shard, which effectively makes them paywalled. We can't play other champions in order to get more crates since that destroys our character and relationship of the champion we so deeply like. Tokens that can be bought with IP, an essential F2P mechanic, weren't launched either. Hopefully, Riot might fix in those tokens if they sincerely care enough.

yay nibbers2 votes

I absolutely love that you need to get S ranks to get the mastery tokens, on that front mastery is actually skill based instead of just a measure on how much you play a champ like levels 1-5 are. Too bad they ruined it by tying it to the crafting. Hopefully they don't go full money-grab and sell the champ shards in the shop for RP only~~, which is apparently a possiblity. ~~

Edit: I might be retarded

Mistress Madoka4 votes

When they said "RP or IP" They didn't mean "Only one of the two options"

They Mean "You can use either currency to get it" Sorta like champions, which are available for Either RP or IP

BlueNoize2 votes

Thanks for clearing that up for me, The wording was not sitting well in my head.

Mysticman8920 votes

They're going to have mystery coin things that are available for ip, which allow you to get random champ shards.

Ravenhale9 votes

I'm going to guess the cost for these random champ shards will be 2100 IP. Three random champ shards for 6300 IP. That way people don't abuse the reroll function to get 6300 IP champs cheaper than the usual route.

Raid Boss Morde3 votes

Finally, I can spend my 43k IP! Ty Riot and of course, DFG.

Sukishoo2 votes

Well it won't matter for some of us that have millions worth in IP.

Thumpin3 votes

The absurdity behind all this is that they haven't launched that yet. They haven't even given a concrete date. "ZOINKS! We’re adding a new mystery champ item to the store for RP or IP in a future patch that’ll help offset the RNG of finding champ shards and permanents in chests" so is that a mini-patch? Hotfix? Patch 6.11? Wtf Rito.

Kara ZorEl9 votes

Given that the only way to get more chests is either

  1. to buy them with RP (Obviously indicative of mastering a champion)
  2. to play with unrelated champions you haven't mastered (The opposite of showing champion mastery)

This is probably the first such RP incentive that both feels forced and counter-intuitive.

TacticCarrotCake7 votes

I could have Iiked the new champ masteries if it were simpler:

  • Mastery 6: minimum score required S-
  • Mastery 7: minimum score required S
  • Mastery 8: minimum score required S+

And cummulating points to get to the next level and make it more real than just a hextech-mastery-token-bullshit.

Raid Boss Morde3 votes

But getting any S is way too easy, so that wouldn't work out well. I think increasing the total points to level up would have been better.

Hatsuma7 votes

I think he means only S games would accumulate any points towards the next level

Darth Sidiouss5 votes

I dont understand why hextech is even in relation to the new 6 & 7 masteries it should given upon earning an S rank a certain amount of times showcasing you are actually doing good with that champion.

SithesisLord3 votes

It should be the same way it was for the other levels but with way higher point cap. Like, i dunno, 500k for level 6 and 1000k for level 7. Then it´d actually be related to skill/proficiency with a champion.

blkKalameet5 votes

no if it's just a point cap target then anybody can reach it. it needs to be a number of s rated games with that champ.

Minarde4 votes

Threadly reminder that Treeline and ARAM still don't have Champion Mastery. Riot hasn't even announced a rough timeframe for it, as RGM modes somehow have priority. Players can demonstrate skill and dedication in temporary modes like URF or Poro King, but not in ranked TT.

CasualPeachSax4 votes

At first I thought the Hextech system would be made especially for veterans, than there were champion shards with fucked up everything, and the fact that the more key you drop the less you have chance to drop another one, which means you drop your first 4 keys at each start of a month and than, if you're lucky or playing a lot drop another one or two during the month... :/

Perhaps if we could buy key with IP, or something else.... I feel Riot is not rewarding their veterans at all and is one of the part why I left and came back to the game multiple times in the past few months... I surely put more than 500 $ in this game for champions and skins... SKINS !! I've stopped paying money since I've realised this game fails a lot of times to make what a game is supposed to be made for : having fun. And since I have all champions I want : I've realised there is NO point on buying for skins except for the swag factor...

I feel it's getting frustrating to have 5 chests available but only getting an average of 6-7 key per month, which is around 2 chests... imagine in two years...

I do not entirely agree with the fact that it's a free to play game and that means riot owes nothing to us... maybe nothing to newer or free to play players, that yes. But veterans, you DO owe them something, most veterans I know putted a lot of money in the game, invited friends which invited other friends to the game which ended up liking it and putting more money on it. I do not know a single person which has not put a single dime into the game.

That's just how I feel... needed to put it out there even if I know it won't change anything ...

(sorry for any mistakes, I'm still learning english)

CodyBear 4 votes

LOL what a great marketing scheme Riot. You can be level 6 and 7 if you buy a hextech chest. hooray.

Slappybiscuit4 votes

It's really quite easy

Once you get to lvl 5 mastery you have a chance to earn tokens with that champion when you play with s- or better. But you can only get a token on mondays or thursdays between 3pm-5pm Pacific time. Other wise you can wait for the 2nd tuesday of the month between 9am-11am. Once you get your 2 tokens you pay $10 worth of RP to get the dust you need, OR you can try to raffle your way with a champ shard by spending RP for chests/keys. The chances of winning what you want go up 4% on Wednesdays but only if you purchase RP from the ingame store. If you purhcase RP from a gamestore you have to wait until thursday for only a 2.5% increased chance.

After this you need to play an ARAM game and win that game with that champion under 20 minutes and only dying 5 or less times. Once you acheive this you get mastery 6.

Then all you have to do is win more games at S or better with that champ in ranked games where you are solo Q and your teammates are 4 man. If you can win those games without getting a report you go into the RIOT-RAFFLE(tm) where you have a chance to win a token. After you collect enough tokens you need to Uninstall the game and stop playing because who really gives a shit about this stupid pointless mastery system?

mikemcparty5 votes

You forgot the part about sticking your fist in your anus and twisting... That comes right before winning the ARAM game in under 20 minutes and dying less than 5 times.

Vaelentino4 votes

This seems pretty broken considering I can carry a game with Brand mid, go 17-2-19 and still get an A- when the rest of my team is negative.

TheStemCellGuy3 votes

So upset about this. I have 215k on jinx and earned 2 S on my first two games, and I get my mastery coins and find out I need to get blue essence, so I open my chests I have in my loot and have to sacrifice EVERYTHING for mastery level 6 on my favorite champ. I am TERRIFIED at the price of level 7. :/ Rito plzJinx

MeDicenWera3 votes

Mastery has always been a Marketing and dickwaving tool. So yes, your conclusion is correct, it's a money grabber.

Llanite2 votes

They offer a cosmetic reward for your money and/or some efforts. It makes perfect sense to me. What doesn't make sense is that you expect them to spend time making something then let it go for free.

If you don't think the reward is worth the cost, don't buy it.

Orangeluma2 votes

I'm pretty sure Riot mentioned something about being able to purchase champ shards or something like that w/ IP.

BlueNoize6 votes

You're right, It's rewards, it's free.

That does not change the fact that using Blue Essence to unlock the next mastery levels is an RNG gate and has no real reflection of skill with that champ. ESPECIALLY since you can only receive one chest per champ per season.

CoronaGulp1 votes

Wrong, learn to read.

BlueNoize3 votes

What am I wrong about? They just tacked on Blue Essence to give them a reason, and I feel that cheapens Mastery.

magic pole1 votes

what does with "1 katarina permanent" mean?

Pentarina Only1 votes

Was wondering the same thing

XeroKimo3 votes

a katarina permanent shard, which is something you get to unlock a champ without paying ip and stuff, tho a permanent shard only shows up an inventory if you already own that champ, or else that permanent shard will automatically be used to unlock the champion, this only goes for champ shards tho I'm pretty sure...... if not then the rules will be applied to skin shards aswell

Ravenhale6 votes

For people that own all the champions, it is possible to reroll three champion shards for a permanent shard of a champion you already own.

I have no idea why this exists.

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