Not a fan of removing the damage from Q, though i understand the thought process behind it (i think).
My ideas:
Part 1: Fluidity. Sometimes Azir can feel a little clunky with the cast time on his W, it makes kiting a pain and can get in the way of you dodging stuff (for me at least). So i say make W cast animation shorter so you can get auto-attacking earlier, and make Azir able to move while casting it, similar to Syndra's Q.
Increase Azir's base attack speed and movement speed by a small amount, again to help kiting and repositioning for a smoother experience.
Part 2: Damage. Reduce AP scaling on W by a small amount, probably only 5%. But increase it's base damage by a bit to compensate (also make it scale linearly unlike at the moment) so his early and mid game damage will be a bit higher but his late game damage will decrease a little. Not big changes, just slight ones. This could even open Azir for jungle or support though probably not as a meta role.
Part 3: Other stuff. They nerfed his ult duration. I say either keep it 3 seconds like now but decrease the cooldown by about 10 seconds or buff it to 4 or 3/4/5 seconds. Make E shield AP scaling and possibly give it damage based on Azir's missing health? Could help with dueling and fancy 1v1 plays. Also they removed the movement speed from his ult!? Probably the most overlooked part of his nerfs but i liked that movement speed. I want it back. Also to do with jungle Azir, make red buff (not other auto-attack based stuff) apply on Azir's soldiers.
SHURIMA