Mordekaiser Needs Help On Health Sustain Early & Mid-Early Game On PBE
Even with both Spell Vamp runes and Masteries (Vampirism), he's only able to obtain a maximum of 8% spell vamp, which is clearly not enough to sustain his health cost for his 5th ranked E, which cost 72 health, and on top of that it is an AoE ability, meaning that his spell vamp is reduced to only 2.66%. As a matter of fact, all of his NON* ULTIMATE* ABILITIES* are AoE, meaning that they only benefit from a minuscule amount of spell vamp. His Q proc's spell vamp as an AoE, and costs about 32 health to activate (which you can potentially negate the health cost if you purchase more ability power with magic penetration, which will solely be based on the enemy champion's magic resistance) and his w cost 65 Health and moreover, it's heal is situational (it doesn't negate the health cost at all if you use it towards an enemy minion and most importantly, most Mordekaiser players do not rank this to lvl 5 during their early and mid game levels from 1 to 13, unless they're playing as a support or a utility jungler (the most rarest selection to play). Even so, it still does not quite give him the echelon to live after a level 1 to 9 duel with his opposing laner and in addition to this, with no spell vamp item above 10% (unless you obtain defensive runes along with health Quintessences, select the resolve tree, and rush a tanky build item like a spirit visage or deadman's plate as your first item, and even critically speaking, that will take beyond level 6 to obtain).
So to sum it up, since we're obviously not going to get a re compensation for Will of the Ancient's passive or even Hextech Gunblade, why don't you lower the health cost of Mordekaiser's W and actually buff the heal that it will harvest, along with a shorter cooldown? I mean, just play him for yourself and see how he becomes a suicide fanatic early to mid early game (must be forced to build more then 500 HP in order to survive a duel).
What you guys think?
, boots and
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