Vladimir Mage Rework ideas
http://d111vui60acwyt.cloudfront.net/product_photos/2774557/THUMBNAILvlad_large.jpg
Figured some early Vlad discussion would be in order, since the most recent news about him being added to the mage mobility rework.
Meddler explained: "Our main problem with Vlad is his Q. It's a low CD, targeted, resourceless spell that restores health. It doesn't have much interesting decision making for Vlad, if it's ever strong early he just shuts a lot of people out of lane and the main ways to deal with it are to either sustain even more or to punish Vlad really hard when he trades. Vlad's also got a bit of a 'stat check' issue, where he'll just reliably outclick a lot of opponents 1v1 without sufficient avenues for being outplayed. That's not ideal, it's a lesser issue though since it doesn't kick in until later in the game when 1 v 1 counterplay is less important than team v team counterplay."
http://56.media.tumblr.com/46042e5a72d0e6c5a6d461668e1b6487/tumblr_ntt6iwWRnJ1rh9lsbo1_1280.png
As an ex Vlad main, I mainly left him behind because of his "Toxic" Gameplay. I've yearned to discuss his changes for years. He's fun to play honestly, loads of sustain and a mobile invuln not including AOE, Health to AP/AP to health passive and his ult increased all of his teammates damage including his own. Original Vlad was broken. Even to this day he has been a champion unable to be discussed because even the slightest buff would spiral him out of control. But since he's under the spotlight now I feel like he could use a few tweaks. But still keeping his identity of being Leagues hemomancer.
- Keep his sustain somehow
- Allow him to be mage/support champion, since his ult has always been a support team fight factor. Why not make his E something that transfers health from enemies to allies? Seems broken but something different that i've personally felt Vlad should be able to do. With the old wota its what his ability kinda did anyways. When allies were near him AP abilites would heal allies when near him. Now his E would be allies heal if he manages to get it off.
I've always felt Vlad has been lackluster in team fights since the nerf to wota. simply because he brings nothing to the table but a front line meat bag that does loads of damage, in which any damage he takes from enemies he just sustains back through time. When focused goes invuln, then when the enemy team gives up hope of trying to widdle vlad down he decides to ult either all inning by himself for a penta kill whether his team was ready for it or not. Even if the enemy team manages to finally kill him, his team cleans up all of what he just did.
Since His Q is a point click ability, why not make it a medium range skillshot? Like the orb he's running around with be his skillshot? so enemies no longer have to deal with his constant unavoidable Q poke. But allow it to sustain him somehow. His identity to me is a champion that sustains. Taking this away from him would break this.
Hope he is able to keep his invuln either keeping it on W or make it his ult? I feel that's what has kept him skillful being able to dodge certain champions abilities in 1v1 scenarios or team fights. Increase the speed at which he travels and increase the slow duration to enemies standing above him while invuln.
If riot has some other idea for mobility for Vlad other than his invuln and changes to his Q. I'll be still excited either way to see what the team pulls out their hat for Vlad. Just some ideas I've had to help Vlad from being so nasty to deal with. Changing his identity to a skillshot based champion and a champion who is capable of aoe heals. Rather than him being the only one with infinite sustain.