Buffing turret options
Right now you can dive/outshoot enemies even in early game. What's even worse is, that a ranged counter can deny even the farm from a melee. My idea is to give a bit more power for turrets to protect the laner for 2 reasons.
If you get hard countered, then not fully dependent on jungler, and at least can farm. Jungler would have harder time to dive.
First question: Should it be permanent, or only as long as plates up? Second question: What kind of aura(s) should give?
- Shield. Similar to the iron solary effect which was in for a time.
- Healing.
- Massive healing, but only while not in combat.
- None, but increase range and damage to champions.