Buffing turret options

The Kombinator··1 votes·1,161 views

Right now you can dive/outshoot enemies even in early game. What's even worse is, that a ranged counter can deny even the farm from a melee. My idea is to give a bit more power for turrets to protect the laner for 2 reasons.

If you get hard countered, then not fully dependent on jungler, and at least can farm. Jungler would have harder time to dive.

First question: Should it be permanent, or only as long as plates up? Second question: What kind of aura(s) should give?

  1. Shield. Similar to the iron solary effect which was in for a time.
  2. Healing.
  3. Massive healing, but only while not in combat.
  4. None, but increase range and damage to champions.

2 Comments

Tahminatrix 1 votes

Just bring back the lasers....

Its too easy to weave in and out of turret range in order to abuse an ai that is fundamentally balanced around being stupid.

The Kombinator1 votes

Without increased range it won't help in counter ranged vs melee. All, but melee minions are simply DENIED. Also many champion can outrange the turret, and since their mana costs are usually low as hell they can just keep shooting until you die. Try 999 times, and a few dodge sure will fail.

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