FINNNNNNNNALLLYYYYYYYYY(Turret Buffs on PBE)

Not HeIping You·10/24/2018, 10:01:59 AM·13 votes·8,227 views

Riot Maple on the PBE>

Goals:

    Turrets will much more rarely fall from 100% to 0% early game after one gank or recall attempt.
    Players that lane aggressively and take risks in the early game are rewarded.
    Bad matchups don’t feel like a surrendered lane. You may be pushed under turret, but you’ll have more time to CS safely before your turret falls.
    Lane matchups are less influenced by success or failure in other lanes and you have more time to outplay your opponent in an even matchup early game.
    Players should be a little more likely to leave lane phase having completed their first item. 

Tactics:

    Outer turrets are now reinforced with "turret plating" at game start that resembles a shield that is divided into 5 sections called "plates".
    Destroying a plate grants local gold but also increases the turret's resistances until all remaining plates fall off (currently 14:00). Additionally, when a plate breaks, the turret gains 20 seconds of extra protection called Bulwark if more than one enemy champion is sieging it.
    With turret plating in play, we've also adjusted outer turret base stats. We've increased their health and their AD scaling but their resistances are now tied entirely to turret plating.
    Turret plating provides a baseline amount of resistances in addition to the resistances gained when a plate breaks, but once turret plating falls off, they're left with 0 armor and magic resist.
    The overall impact here is that outer turrets will much less frequently get run over in the first few minutes of the game, but will be more fragile past the 14 minute mark. This gives us a much stabler laning phase. 

Current tuning - SUBJECT TO CHANGE: 

Turret Plating:

    Each Plate represents 1000 Turret HP
    Armor and MR provided by Turret Plating :: 40 + 30 for each plate destroyed
    Gold reward per destroyed plate :: 160 local gold (divided among nearby champions)
    Bulwark :: + 25 Armor and MR per nearby enemy champion past the first on destroying a plate 

Turrets:

    Outer Turret HP :: 3800 >>> 5000
    Outer Turret Armor/MR :: 55 >>> 0 (replaced by turret plating)
    Outer Turret Armor/MR scaling per minute :: 1 >>> 0 (replaced by turret plating)
    All Turret AD scaling per minute :: 4 >>> 9
        Outer Turret AD cap :: 152 >>> 278
        Inner/Inhib Turret AD Cap :: 250 >>> 305
        Nexus Turret AD cap :: 230 >>> 285
    Turret First Blood :: 300 >>>150 (reduced due to turret plating gold)

WELL ITS ABOUT DAMN TIME......................

[zombie-brand-facepalm]

10 Comments

Killer of Night910/24/2018, 10:09:48 AM9 votes

I'm counting how much day will pass before they decide to nerf again the turret. Hope this time they will keep as they are in the upcoming season. I think I like the barrier a lot.

Raiyza10/24/2018, 8:30:05 PM3 votes

FINALLY.

Thank you Riot.

Support Position10/25/2018, 9:28:36 AM2 votes

After 14 minutes outter turrets get 0 armour and mr.

T2, 3, 4 are all paper and dont kill minions fast enough infact. They kill them slower. Making comebacks impossible.

edit: no damage buffsa to t2,3, or 4 (might be a bug). To be quite honest turrets feel WORSE then live currently.

edit 2: support please is my pbe account name :P I have been testing this and it feels atrocious.

Sharpest glasses10/24/2018, 1:51:42 PM1 votes

Still not addressing the non damages against "tanks" (anyone with tabi).

TheZacStreetBoys10/25/2018, 1:55:26 AM1 votes

I'm thinking the slower laning phase will also put less pressure on fast ganks, so this is a pretty big hit to champs like Graves.

WoodenCreature10/25/2018, 7:00:32 AM1 votes

They promised turret changes that will come in season 9 tho so not a big surprise.