FINNNNNNNNALLLYYYYYYYYY(Turret Buffs on PBE)
Riot Maple on the PBE>
Goals:
Turrets will much more rarely fall from 100% to 0% early game after one gank or recall attempt.
Players that lane aggressively and take risks in the early game are rewarded.
Bad matchups don’t feel like a surrendered lane. You may be pushed under turret, but you’ll have more time to CS safely before your turret falls.
Lane matchups are less influenced by success or failure in other lanes and you have more time to outplay your opponent in an even matchup early game.
Players should be a little more likely to leave lane phase having completed their first item.
Tactics:
Outer turrets are now reinforced with "turret plating" at game start that resembles a shield that is divided into 5 sections called "plates".
Destroying a plate grants local gold but also increases the turret's resistances until all remaining plates fall off (currently 14:00). Additionally, when a plate breaks, the turret gains 20 seconds of extra protection called Bulwark if more than one enemy champion is sieging it.
With turret plating in play, we've also adjusted outer turret base stats. We've increased their health and their AD scaling but their resistances are now tied entirely to turret plating.
Turret plating provides a baseline amount of resistances in addition to the resistances gained when a plate breaks, but once turret plating falls off, they're left with 0 armor and magic resist.
The overall impact here is that outer turrets will much less frequently get run over in the first few minutes of the game, but will be more fragile past the 14 minute mark. This gives us a much stabler laning phase.
Current tuning - SUBJECT TO CHANGE:
Turret Plating:
Each Plate represents 1000 Turret HP
Armor and MR provided by Turret Plating :: 40 + 30 for each plate destroyed
Gold reward per destroyed plate :: 160 local gold (divided among nearby champions)
Bulwark :: + 25 Armor and MR per nearby enemy champion past the first on destroying a plate
Turrets:
Outer Turret HP :: 3800 >>> 5000
Outer Turret Armor/MR :: 55 >>> 0 (replaced by turret plating)
Outer Turret Armor/MR scaling per minute :: 1 >>> 0 (replaced by turret plating)
All Turret AD scaling per minute :: 4 >>> 9
Outer Turret AD cap :: 152 >>> 278
Inner/Inhib Turret AD Cap :: 250 >>> 305
Nexus Turret AD cap :: 230 >>> 285
Turret First Blood :: 300 >>>150 (reduced due to turret plating gold)
WELL ITS ABOUT DAMN TIME......................
[zombie-brand-facepalm]