Champs who need a hit by the nerf bat.
The game is in such a state of imbalance it's not even funny anymore. With Champs like Kalista, Jarvin, Morgana, Zed, and the list goes on, being a cut above everyone else. When was the last time you saw champs like twtich, Draven, Fiora, Galio, Gankplank? Champs who got nerfed because they were to over bearing against the rest of that champion pool. Lets stop this crap now. Here is a list of champs (with reasons) who need to be hit out of the park with the nerf bat.
Kalista: The problem child of bot lane. She can do everything a support can do and dish out more damage then a jungler on any monster in the game. She is a master of everything. With a kit that can kit just about anyone, to pure burst damage and CC, she is in desperate need of a kick in the teeth to bring her back in line with everything.
Morgana: Renowned as one of the best support champs in the game currently. She has a binding that can ensare you for 3+ (since i am fairly certain the tooltip is wrong and its closer to 5), a Stun with a built in slow on it, A spell shield to have one person/Self be CC free for the Duration, and a DoT that ticks faster then all other DoT's in the game.
Jarvin: He was recently tapped by the bat with a -22 armor loss on his Flag. But that doesn't really do much considering his natural tank stat's, above average Scaling abilities, and Resistance shred. With his natural tank and building any sort of damage he can quickly take over most games.
Zed: Another Problem Child. From what I have seen regardless of his Nerfs he is still very much a threat. Because he has an escape that no one else can match. He can close the distance on someone better then close to the entire roster of champions. Riot has stated that it's incredibly hard to balance Zed because of his style. Which is easier to balance then anything if they knew what to do.
Lissandra: Who since release was always a sleeper OP champ. With the removal of DFG we saw a slight hit in damage, but she was still able to do a ton of damage. Considering the nerfs Time can only tell if they are enough, but currently her range on Q (after hitting a minion) and radius are still a little high, and do not match the animation at all.
Yasuo: Wind wall, Dash, Resourceless, Shield, Knock up, Armor Shred. All this makes Yasuo what he is. But it also creates something many league players dislike. He has to all in but he has a lot of safety as well. In lane he can bully many match ups out and make it extremely difficult to get back into the game. When it comes down to it, Yasuo needs to have his dash on a leash and not be able to use it every 1 second.
That's it for now. I will add more later on as I see it.
are all OP and need nerfs lmao
- Surprised she doesn't get picked as much these days. Who needs a support when you can peel for yourself with a stun and invisible dashes that also add more damage to your already buffed true damage and % health basic attacks!
- Infinite stacking HP, a shield and CC up the butt... And then you get punished for actually succeeding in killing him. =/
- AP + ASPD version: "Turret? What turret? Wait, are you actually attacking me? I can't tell because of my heals."
- I'm just gonna hop around the edge of a fight slowing people that try to go in on me until I'm ready to jump on their heads, stun everyone and get a pentakill.
- Let me just haphazardly chuck spears every three seconds until one hits, in which case you are now royally screwed.