Why is Riots recent releases intentionally hard to balance and toxic for the game?

Joykillss·9/22/2019, 11:43:16 PM·3 votes·1,522 views

Is it just me who believes many of the recently released champions are terrible for the game and have overloaded kits? Sylas, Kai, Pyke, etc. Both on paper and in game their kits seem like a poor idea for both low level and high level play. Healing, multiple dashes, stealth, three abilities inside of one ability. Many of them have received reworks since release, honestly, their solution for pyke was to take his minion damage away and give him 600+ gold for a single ult kill, even if his ult doesnt do the killing haha. thoughts?

5 Comments

Mihalikb9/23/2019, 1:05:17 AM5 votes

Look at Mordekaiser. Absolute cancer to play against, no counterplay whatsoever. Snowballs hard as hell, his ult is plain and simply an IWIN button. Can play top, mid, jungle and even hot into some picks.

Has a 52 to 56% win rate. Riot looks at that and goes... We'll buff his heal by 5%. What?

After months and months of Aatrox being spammed top lane, it's now Morde. Worst part.... You could outplay Aatrox. Wasn't easy, but it was doable. Morde does damage by existing near you, slows you by existing near you and his ult almost guarantees a kill.

Rito successfully designed a champ whose counterplay is not to play. Asinine.

Vlada Cut9/22/2019, 11:58:09 PM2 votes

Their imagination evolved to a complexive edge so as their too complexive to balance champions.

''The Inner Machinations of my mind are an enigma'' - Patrick

preternatural9/23/2019, 3:04:05 AM1 votes

nah the new champions are swag (surf)

the real points of eyre is rito's gutless balance direction after the lovely launchpad of The Reworked Trio Aatrox Akali Irelia things could have been amazing if these were chosen as the new standard of balance, but alas we cannot have nice things.