Should Riot Remove Adaptive Helm?

Faster Plz·8/27/2017, 10:16:00 PM·2 votes·514 views

Adaptive helm should NOT be in the game it counters 20% of ALL spell damage. 20%? That ruins games trust me there already is something very similar(Phantom Dancer) that does 12% so why did riot want to put in a 20% one WITH MAGIC RESIST? What was riot thinking? I am so tilted because I lost 2 games to easy people, but they built adaptive helm to counter my pick(singed). Without adaptive helm I would've won lane, and won the game. Adaptive helm is one of those items that counters certain champs and ruins the game for them. If riot doesn't remove it I would think that an item that is the same, but for basic attacks (reducing the damage by 20%), is appropriate(on item 3075 or item 3742).

Here are a list of most if not all things that it counters: Anivia, Azir, Brand burns, Cassio, corki, Evelyn, Fiddlesticks drains, Heimerdinger, jax, Katarina, Kayle, Lissandra, Malzahar, Mordekaiser, Morgana pool on-hit, Kog'maw, Orianna, Rumble, Ryze, singed poison, Sona, swain, Taliyah Volleys, teemo, Ziggs, Zyra.

It sickens me that riot would put in a single item to counter most of the spell reliant champs, and not put in other items to counter other champs like "Critical dodge" for countering yasuo(ability to dodge all critical attacks after 3 seconds of being hit by a critical attack), or true damage reduction. Riot also shies away from basic attack reduction because of how many champs use basic attacks, but so little champions can be "countered" by adaptive helm.

If you think about it though the 20% reduction on basic attacks with 55 armor and health regen should happen if adaptive helm stays. Spells are so important and as a singed player I try to focus on my q damage, but because of adaptive helm every 100 damage turns into 80(regardless of magic pen, and not including the 55 magic resist)and it turns out to be hard if not impossible to lane vs the champ that builds it.

2 Comments

One Ashe On8/27/2017, 10:20:19 PM1 votes

Perfect damage reduction build: item 3194 item 3812 item 3047 item 3046 item 3075 item 1412 *

Divine Voidling2/15/2018, 7:29:08 PM1 votes

As player of a lot DOT and spam mages...My main is Malzahar.. I would say REWORK it! For certain champs its just like dont even bother to dmg him... when tanks chases you from his base to yours all time under malefic + liandry+rylai+void... and you cant kill him... Just some fast numbers: If you have 135mr - under void+liandry+sorc. boots you have 48mr = 33% dmg. red, with adaptive its 53% red. same as, if you have 120mr after penetration or 255mr in stats = 120mr equvalent. For 190mr its 81mr = 47% red = 67% red = 200mr = 390mr in stats = 200mr passive In money/HP (1mr is 18 gold = 7hp) 2200gold/840hp and 3600gold/1400hp not bad for a passive. If you compare DOT/spam dmg vs bursts it will be (for 4k base dmg): 2660/1880=1.415 2120/1320=1.6 burst... So getting adative vs dot/spamer is like getting two items, and as adaptive has good good stats in general you dont loose much vs other champs. Note this doesnt count champs and aly skills/runes, but mostly it only becomes even worse...