Even though my summoner name predates the champions’ announcement, I quickly became an avid fan of Vladimir. He had an original powerful close range mage kit with no mana worries, and including the ever-awesome sanguine pool. I’ve been playing him consistently since his release, during all his ups and downs. So here is my vision of Vladimir’s place in LOL.
Currently
Vladimir is a Close Quarters Fighter Mage. He has a mix of mostly Offensive with some Defensive abilities and a short effective range. He doesn’t have any truly high powered Nuke capability, but the longer he stays in a fight the more dangerous he becomes to the entire enemy team. His staples are sustainability, steady AOE damage on a short CD, strong single target focus on a short CD, and an ultimate that allows a coordinated team to shred enemies. IMO the strongest play style for Vlad utilizes Rylai’s and his Q to continuously chunk and slow aggressive opponents that over-extend or catching out carries allowing allies to make quick work. Vlad severely punishes anyone who gets caught in his short range domain, but suffers from lack of mobility, CC, and direct focus from carries.
The Future
The only champion that remotely resembles Vlad is Zac or Mordekaiser. Zac is an AP, Health Resource, close range, Tank Mage; who dishes out tons of CC. Mordekaiser is an AP, Health Resource, close range, AA centric champ (I guess, I still don’t get new Mord). Vlad distinguishes himself as a damage dealer who is there to steadily punish an enemy team foolish enough to fight around him, without taking him out. There are really two directions you can take him, make him a Juggernaut like Mordekaiser, or tilt him slightly more fighter like Diana, Ekko, or Gragas. I personally prefer fighter with more engaging mechanics.
The Kit
Passive: “Blood Bank” As Vladimir steals health from his enemies(Through abilities or Spell Vamp); he fills a resource bar called “Blood Bank”. Taking damage depletes his ‘Blood Bank’. When ‘Blood Bank’ is more than half full, his Abilities become empowered. All ability damage is increased by how full the ‘Blood Bank’ is up to 10%.
Q: Transfusion: Basic Unchanged. Empowered; Steals 10% of enemy’s movement speed.
W: Sanguine Pool: Basic Unchanged. Empowered; after sinking into a pool of blood, the pool dashes in target direction dealing damage to all enemies it passes through healing for 15% of damage done.
E: Tides of Blood: Basic Unchanged. Empowered; The projectiles from tides return to Vlad after hitting their enemy, any enemy’s they pass through get damaged and heals Vlad for flat amount.
R: Blood Curse: Target enemy champion starts bleeding for the duration for 6 seconds, receiving a dot that slowly drains health and fills Vlad's Blood Bank Directly (No Healing). Any of Vlad’s abilities that damage target champion during “blood curse” steal extra flat health. Empowered; Blood curse also Reduces Magic Resist by %.
Why he's still balanced
Vlad depends on building and sustaining his blood bank to be a threat. He still has a complete lack of CC. Any damage he takes reduces his resource bar, preventing him from triggering his empowered abilities. With proper number tuning, Vlad should be a sustain and farm champ, until he can build up his Blood bank enough to engage. Once his blood bank is above half full, his enemies have to decide whether to try to deplete it with attacks, or avoid him. Any direct focus from a carry, or from a group of enemies will quickly deplete Vlad's resource bar.