@vlad mains question

LaoBushido··1 votes·832 views

Now that vlad will be one of the big 6 of the mid year Mage rework I wanted to see what you guys think personally should be change about him? I make this post because I have seen a lot of post about velkoz but none on my radar about vlad.

Be sure to post you thoughts here too:

On a side not I believe about a 70% chance that his q will be becoming a skill shot.

5 Comments

Sneakyy XD2 votes
  • W has its original speed boost returned
  • E can be cast while moving and its range bug is fixed
  • The delay bug that still exists on every single one of his abilities is fixed
Stand Alone Wolf1 votes

omg I can't count how many times I've clicked q right after my e, or vice-versa, & the second pressed attack didn't go off. It has costed me my lane, kills, & even gotten me killed. I look down to find out "OH! So when I clicked e, & then q for the quick kill, I ended up dying, because q DIDN'T go off like it shouldn't have. I'd like that to be fixed. I honestly hope to God they don't do anything crazy. In my eyes, I love his kit, & feel comfy playing with it. I'm also fine with his ult. It allows my q-e combo along with minions, & anyone else such as jungle to do extra damage, & guarantee me a nice kill. Nothing satisfies me more than ulting the whole enemy team in team-fight, watching them scatter, & getting a penta-kill in the fog-of-war.

His e? I feel like being able to pop his e whilst moving would be helpful, but of course others may find it broken for who knows what reasons. His w seems alright as well. maybe a slightly better slow to compensate for the long cool-down, but that's all I'd really ask for. I use him more than any other champ now so I hope they don't change anything too much. Vladimir Vladimir Vladimir Vladimir Vladimir Vladimir Vladimir Vladimir Vladimir Vladimir

Over Innsmouth1 votes

New E and R. P, Q and W retained in some way.

Kaioko1 votes

I think they should just change his skills so he has some kind of fun counterplay 1 vs 1 allowing him to have some other forms of utility other than pure damage all while keeping his vampire style blood sucking life leeching mage combat.

Right now Vlad is kind of just a sustain farm lane that you can't really trade against and offers laughable CC for the late game fights which is why mid isn't a good role for him.

Vladamphir1 votes

Even though my summoner name predates the champions’ announcement, I quickly became an avid fan of Vladimir. He had an original powerful close range mage kit with no mana worries, and including the ever-awesome sanguine pool. I’ve been playing him consistently since his release, during all his ups and downs. So here is my vision of Vladimir’s place in LOL.

Currently Vladimir is a Close Quarters Fighter Mage. He has a mix of mostly Offensive with some Defensive abilities and a short effective range. He doesn’t have any truly high powered Nuke capability, but the longer he stays in a fight the more dangerous he becomes to the entire enemy team. His staples are sustainability, steady AOE damage on a short CD, strong single target focus on a short CD, and an ultimate that allows a coordinated team to shred enemies. IMO the strongest play style for Vlad utilizes Rylai’s and his Q to continuously chunk and slow aggressive opponents that over-extend or catching out carries allowing allies to make quick work. Vlad severely punishes anyone who gets caught in his short range domain, but suffers from lack of mobility, CC, and direct focus from carries.

The Future The only champion that remotely resembles Vlad is Zac or Mordekaiser. Zac is an AP, Health Resource, close range, Tank Mage; who dishes out tons of CC. Mordekaiser is an AP, Health Resource, close range, AA centric champ (I guess, I still don’t get new Mord). Vlad distinguishes himself as a damage dealer who is there to steadily punish an enemy team foolish enough to fight around him, without taking him out. There are really two directions you can take him, make him a Juggernaut like Mordekaiser, or tilt him slightly more fighter like Diana, Ekko, or Gragas. I personally prefer fighter with more engaging mechanics.

The Kit Passive: “Blood Bank” As Vladimir steals health from his enemies(Through abilities or Spell Vamp); he fills a resource bar called “Blood Bank”. Taking damage depletes his ‘Blood Bank’. When ‘Blood Bank’ is more than half full, his Abilities become empowered. All ability damage is increased by how full the ‘Blood Bank’ is up to 10%. Q: Transfusion: Basic Unchanged. Empowered; Steals 10% of enemy’s movement speed. W: Sanguine Pool: Basic Unchanged. Empowered; after sinking into a pool of blood, the pool dashes in target direction dealing damage to all enemies it passes through healing for 15% of damage done. E: Tides of Blood: Basic Unchanged. Empowered; The projectiles from tides return to Vlad after hitting their enemy, any enemy’s they pass through get damaged and heals Vlad for flat amount. R: Blood Curse: Target enemy champion starts bleeding for the duration for 6 seconds, receiving a dot that slowly drains health and fills Vlad's Blood Bank Directly (No Healing). Any of Vlad’s abilities that damage target champion during “blood curse” steal extra flat health. Empowered; Blood curse also Reduces Magic Resist by %.

Why he's still balanced Vlad depends on building and sustaining his blood bank to be a threat. He still has a complete lack of CC. Any damage he takes reduces his resource bar, preventing him from triggering his empowered abilities. With proper number tuning, Vlad should be a sustain and farm champ, until he can build up his Blood bank enough to engage. Once his blood bank is above half full, his enemies have to decide whether to try to deplete it with attacks, or avoid him. Any direct focus from a carry, or from a group of enemies will quickly deplete Vlad's resource bar.

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