Runes: Some rows could have more interesting options for supports . + Suggestions
Hi guys!
My first impressions of the new runes are great but there are a few things i think we can address!
I was doing some Rune simulations for Soraka and sometimes i saw myself stuck between 3 options where all don't allow me to receive a more supportive benefit.
Example: In the domination section i got predator for roaming potential and everything was fine up to the point i picked the Ward Poro. After that there are 3 options: Cheap Shot, Taste of Blood or Sudden Impact and none really felt interesting for a more generic support build idea.
After it we have Ravenous Hunter, Relentless Hunter and Ingenious Hunter, where all work around take down mechanics what supports can't even work around.
Could we add 2 new options to those 2 rows of domination?
Examples of runes for those 2 rows could be: Your first skill/auto attack decrease % Armor of the enemy you hit. X CD Your first skill/auto attack decrease % Magic Res of the enemy you hit. X CD After Healing or Shielding an ally, your next skill heavily slows. X CD Hitting enemies with skills make you walk faster towards allies. X CD Hitting enemies with skills make allies walk faster towards you. X CD
I think any of those in any of those rows would make an interesting option for supports that want to get one of the domination keystones. I'm no game designer but i'm sure an experienced one could talk about their vision about the options we have!