Suggestion for a good Zoe change that allows for counterplay
Currently
's R allows her to always teleport back to the spot allowing her to bombard Q's over walls while knowing she will shortly return to safety.
What if it was changed so that "If Zoe gets tauned, rooted/binded, suppressed, stunned, knocked up, grabbed/pulled (and any other hard cc), she does not return to her original position"? While she can still return to her original position, this would mean getting hooked by a Blitzcrank is not absolutely useless, there is some counterplay to her R, while also making Zoe think critically about when she wants to R close to the enemy.
Not sure what everyone's reaction to this would be, but in my head it sounds like she can still retain her damage, while actually putting her in some danger if she decides to go for a full one-shot with her Q+R together.