Upgrade ideas for ruby sightstone

kaykalos·8/3/2015, 1:50:22 PM·1 votes·415 views

** Upgrade 1 **

UNIQUE – WARD REFRESH: Holds 4 charges and refills upon visiting the shop.

UNIQUE – GHOST WARD/BLOCK PATH: Consumes a charge to place a upgraded Sight Ward item. Sight Ward that reveals the surrounding area for 3 minutes and if that Ward is near a cliff or a wall the revealed part of this cliff or wall is blocking enemy champions dashes, jumps and flashes. A player may only have 3 Stealth Wards on the map at one time.

This ward has one animated effect to the affected area of this Effect (Block path)

The goal of this upgrade is to trap overextended mobile champions, or to restrict perfect kite mechanics, that are so toxic like nonkitable mechanics (my opinion)

**Upgrade 2 ** UNIQUE – WARD REFRESH: Holds 4 charges and refills upon visiting the shop.

UNIQUE – GHOST WARD/ACCELERATION: Consumes a charge to place a Sight Ward item.Sight Ward that reveals the surrounding area for 3 minutes and gives u x% amount of ms that decays over time. A player may only have 3 Sight Ward item.png Stealth Wards on the map at one time.

The goal of this upgrade is to create some paths, so your team can get out from bad situations.

**Upgrade 3 ** UNIQUE – WARD REFRESH: Holds 3 charges and refills upon visiting the shop.

UNIQUE – GHOST WARD/VISION CONTROL : Consumes a charge to place a Stealth vision Ward item.Stealth vision Ward that gives true sight at the surrounding area for 3 minutes . A player may only have 3 stealth vision Ward items on the map at one time.

U sacrifice utility of previews upgrades to get better vision control

I suggests these upgrades because I believe the strategy part needs to belong more at supports, while the tactical part needs to belong more at other roles (this will separate smart support from brilliant supports xD)

(sry for my English I know I suc)

2 Comments

Marthian8/3/2015, 7:11:49 PM1 votes

Posted this before, but they made ruby sightstone a late game upgrade on purpose because if it was a good upgrade, supports would be forced to rush and finish it first, delaying them from building what they want.

And also mentioned it before, sightstone needs to be either cheaper to build, have more stat options (AP, mr/armor, cdr, mana, etc.), and/or recharge wards while roaming (Yellow trinket beats SS in that regard, I've seen supports roam for well past 4 wards due to lots of objectives being contested in a short time.)