I have thought up a rework for Urgot (Praise the Urgod)

Goldenwolf14··2 votes·581 views
   We all know that everyone's favorite abomination will be getting reworked at some point in the future (hopefully soon) and I was thinking of some ideas that could work to make him a healthier and more fun champ. First of all I think everyone can agree that his ult has always been a bit weird with his kit because he has always been marketed as a marksman, but in my opinion as an Urgod fan I think that his ult hasn't been the problem with his kit, I think it's the fact that Riot tried to make him a mana dependent marksman, that is his main problem. Now to fix this I say keep his original ult and make him into what he is meant to be, a melee fighter character. Now I want you to think about this before you downvote me for taking away his identity, but I believe his identity is the problem right now just look at him ![Urgot](https://ddragon.leagueoflegends.com/cdn/16.20.1/img/champion/Urgot.png)  does anything about him look like a character who would be in the backlines picking off targets, in my opinion no. He looks like a freak who would be coming at the enemies trying to dissect them, not stay away and kill them from the sidelines. I have always thought that the concept for Urgot was cool but I do not think it was executed correctly. 

     I will talk about what I think his new design should look like now. Firstly, I do not think his grotesque appearance should be scrapped he should stay as a psychotic, mess of flesh and machinery, but I think he should be made with badass machinery this time. Like I stated previously he should become a melee style champ so his melee weapon should be that fitting a psycho, and I believe that weapon should be a drill for the base skin, a giant crab claw for Crabgot, a chainsaw for the butcher, and maybe a beam machete for battlecast. Now for his overall design I think it should, in basic terms, be a mix of his mutant human form and something along the lines of a horror dentist chair, like the ones with multiple appendages with like drills and scrapers and all the things that if you see them you don't want to go to the dentist anymore kind of look. Finally, there is one last part to his new design that leads us to the new kit idea I have for him and that is multi-rocket missile silos on him.

      Now for his new kit I feel like it should be centered around his Q like his last kit but in a different way from before. Instead of having it like his auto attack basically turn it into a move very reminiscent of Kayle's E in that it turns Urgot into a ranged attacker for a period of time. I have always felt that we could use another character with a similar niche to Kayle and I think Urgot would be perfect for it.

          Remember the missile silos, well those would be his new Q with AOE damage like Jinx's rockets but with a twist they won't just be a point and click and damage like Kayle and Jinx, no they will be heat seeking rockets that you actually have to position yourself for because they can collide with minions, monsters and non targeted champs. The main way they would work would be that you get 8 missiles each time you activate the ability. They fire at a slow speed at first but the longer they are in the air the faster they will move towards the target which should give people time to dodge behind minions. It should have a pretty long cooldown because he should stay a melee champ compared to what Kayle is which is basically a ranged champ with a cooldown, and also the ability should not stay on for all 8 missiles that should only be max amount of missiles you could get off if you had a decent amount of attack speed, I'm thinking it should only stay on for 6 seconds but I'm not very good with stats so I would leave that for someone else to figure out.
 
       His W could remain the same but would be like a 50% slow in melee and a 20% in ranged form or something. for his E it could be like a bit of a melee burst move where he lashes out with all of his appendages in a small circle around him dealing physical damage and putting a weak ap poison on all enemies hit and also this move does not interrupt his movement when used. And like I said at the beginning his R should remain the same because now it could work with his kit and it has always been a pretty cool and strategic ult. Also I have no idea fr what to do for his passive so maybe keep it the same or change it because I don't know what to do with it LOL.

I would enjoy any feedback for my rework and especially any feedback from any Reds hint hint nudge nudge wink wink. Also thank you to anyone who read all of my ideas :)

3 Comments

LilxPaprika1 votes

Can u put more indentations/space in your paragraphs etc just huge walls of text. Make it so we can scan it and find what were looking for.

Goldenwolf141 votes

Sorry I am unable to make more space between the paragraphs but I did separate my larger paragraph at the bottom to make it a bit easier to see the different parts of his rework for his skills. Hope it helps and sorry it's not perfectly readable. :)

Giovarco1 votes

I'll upvote this because I main Urgot. People often think that his ultimate is useless with his kit, but I don't think so. It punishes hardly out-of-position enemies. However, I find that it would be easier to rework Urgot more into an ADC because he's ranged, so his ultimate will be removed probably, instead of a melee fighter, so his ultimate won't be removed. Anyway, Urgot is a fantastic character. He won't be reworked soon IMO: no one plays him.

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