Stagnant Summoner spells

Sancre··1 votes·521 views

I have seen people people over time asking for a way to remove flash from being a mandatory spell in almost any champion, and while rebalances happen here and there, Riot is the only one I have seen not only refusing to add any more summoner spells, but also removing them, like fortify, revive or clarividence. At this point I think that Riot could even learn from mobile games like Clash Royal about adding interesting spells to spice up things instead of removing or nerfing so you only see the same ones every time in every lane.

4 Comments

Lil Lewd Witch2 votes

Without something be over the top OP, nothing will match up to what Flash does for utility. It reacts as fast as you can to avoid danger, start a fight, get over terrain, etc. And thats okay, because its a strong resource with a pretty long cooldown. The lack of having it can strongly be abused by most champions in the game.

Also, no, they shouldnt learn to take examples from a simplified tower defense mobile game.

Malfectious1 votes

They should work flash into every character. Personally I think they should add it and modified versions of it to tier 1 boots. Then you can drop it as a summoner spell.

Sancre1 votes

I think it was in smite, where flash was included in a tier of boots, not sure, might have been in another MOBA i can't remember right now

meowwow71 votes

people don't always take flash some take ghost if they are tanky and want to stick or if they are already mobile they take ailment causing spells such as ignite exhaust and maybe barrier to survive a failed dive

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