Elixir of Iron: Knockup Reduction

For Carthage··1 votes·374 views

It gives a size increase, it decreases all other crowd-control effects - why not remove the slow reduction and instead put in knock-up reduction? Increase the resistance to knock-ups by the same increase to size, and it'll be like putting on a bit of weight - harder to throw, harder to put up in the air. Just put a decrease to the distance displaced. Huzzah. This is honestly starting to become an issue with the amount of times I've seen teams stacking knock-ups simply for the absolute lack of counterplay.

3 Comments

Vertanium1 votes

Agreed if riot want to make CC that "makes a visual impact" they either need to get their animation and sound teams to have better indications, or make knockups counterable, by items instead of, "well they have knockups and you cant do anything about it. and surrender at 20 if they have knockup heavy champions AND a yasuo.

For Carthage1 votes

Bump this. You guys have to do something to counter knock-ups, and this is at least a start.

Quepha1 votes

the problem is that this totally screws up how far champs move during knockbacks and especially pulls, that's the main reason tenacity doesn't affect knockups. what if blitzcrank's pull only pulled a champion 65% of the distance to him?

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