Back with another idea, this one for annie.

Rysophage·5/27/2018, 1:17:09 AM·3 votes·1,211 views

Just a simple ult change. Make tibbers' actual "arrival" damage less(alot less), then make tibbers himself tankier and last longer (maybe more ambient damage instead?) I actually find micro managing tibbers to tank skillshots or even towers the most fun thing about annie. this would still keep her as the sort of "entry level" mage as her combos are still no different, but give her a higher skill ceiling and make her more fun imo.

We could get really crazy and even give him an item slot...that'd be cool XD

2 Comments

Astorine5/27/2018, 8:37:22 AM1 votes

Sounds nice, sick of her bear meaning little, it's just an aoe nuke ult as it is.

Zach xD5/27/2018, 1:56:05 PM1 votes

I like the idea of making Tibbers more interactive, but at the same time I'm not sure that I'd want power taken out to put into the hands of AI. I'd also like to see some form of change to make Molten Shield a bit more relevant. It's effect is fairly negligible other than charging stun, so I wouldn't mind seeing something done. I miss when Tibbers got ms from it before her update. I wouldn't even mind seeing something crazy like Tibbers breathing fire while E is active, or duplicating her basic spells or something, at the cost of some of the initial damage.