Bring back longer games, and come backs.
Legendary champs should be worth 500-600g
Reduce champion damage overall, especially assassins and ADC.
Increase tower health, range, and damage.
Legendary champs should be worth 500-600g
Reduce champion damage overall, especially assassins and ADC.
Increase tower health, range, and damage.
No complaints from me
But especially remove tank damage as well
Legendary champs should be worth 500-600g
No, that is power creep. Remove existing mechanics that reduce comebacks instead of adding new / buffing mechanics that are stronger than the current mechanics.
On the top of my head are: Dragon/Baron buffs Harold First blood tower gold
If FB tower gold didn't exist and dragon buffs wouldn't be that strong (or even exist in the first place) then snowballing would be reduced heavily (especially in the bot lane).
Reduce champion damage overall, especially assassins and ADC.
This will create more problems than solve any. Now you can't kill important targets through shields and tanks like Maokai become immortal.
You can up the costs of items in general to delay power spikes and make it so people generally do less damage / are less tanky in a certain point of the game. Wont help with the early damage though, for that you need to nerf runes.
Increase tower health, range, and damage.
Tower range was never a problem, what a problem is though is that champion range creep has been a thing,
Cait / pre rework Azir are prime examples of this. No champion ever had acess to such range outside of ults which made tower range appear too small.
Nerf that instead of buffing, we don't need more power creep.
Increasing tower damage is also power creep, nerf runes or champions that make early dives possible. Maybe increase tower attack speed against champions but don't buff the damage.
If we lower the damage overall we don't need to buff tower HP... because that would be power creep again.
I don't play squishy champions anymore. Because I have no time to react before dying. I think it is stupid.