What Changes do you like and dislike so far for Preseason 2020?

DCYOUNG888·10/20/2019, 9:00:43 PM·3 votes·4,863 views
Preseason 2020 Gameplay: Rise of the Elements

I posted this on Reddit already but the link is below if you want to look there but I am posting here to see opinions from the League board in addition to Reddit.

https://www.reddit.com/r/leagueoflegends/comments/dkp2o2/what_do_you_like_and_dislike_so_far_with_the/?utm_source=share&utm_medium=web2x

So far from what I have read so far with the preseason article as well as seeing gameplay footages from youtubes and the League of Legends Youtube Channel there are both things that I like and dislike so far. Do note what I say may not necessarily be right and is all opinion and is subjective and all the preseason details have not been fully listed yet until Tuesday or Wednesday on the PBE.

What I like:

The dragon souls - it will make the game more dynamic and give special bonuses that gives more incentive to take objectives and I do like all what the souls give especially mountain drake which would make playing tanks feel more satisfying in games with the mountain drake as the main dragon in those games thanks to the shield.

Mountain Drake changes - as I mentioned before I do like the new shield mechanic but I also like that it now gives both bonus percent armor and magic resistances instead of bonus true damage on objectives which would help address the damage creep somewhat if it appears in the rift.

Dragon rifts - Summoner's Rift is a nice map but after awhile it does feel a little stale despite how beautiful it looks. All the dragon rift changes I like and it will force both teams to change tactics on both pathing and warding depending on which dragon changed the rift. All in all these changes will make the rift not feel like the same map each time you play it.

New alcoves and brushes - The alcoves are a way for both top lane and bot ways to juke around skill shots, trick your opponents and help escape from ganks and death if used in clever ways. Even in skirmishes or teamfights these new alcoves can help initiate fights from a different angle. The brushes also make new playmaking potential when the enemy lacks visions also since those paths are important to head to the objectives (drake, rift herald, and baron).

Conqueror true damage removed - while it did give bruisers a chance to fight tankier foes it felt like building bulky as a tank felt worthless since the true damage ignores resistances and glad that it will give more bonus stats instead possibly making a better middleground for both tanks and bruisers.

Spear of Shojinitem 3161 removed - Thank goodness, this item was unhealthy especially for those who abused it such as Riven Riven, Jax Jax, and Renekton Renekton, and others did not benefit as much from it and those who could use it felt like most of their power was put into this item like old devourer or item 3124 rageblade.

Rift Herald spawns - with rift herald spawning multiple times it will feel like top lane (and maybe mid) will feel more valuable to assist to take more turrets down and make comebacks.

Lethality items - while I don't play assassins too often these items will give more options to build and play around and not just force most assassins to build combo with item 3142 Youmuu's and item 3147 Duskblade but will not try to feel oppressive with a full lethality build (unless everyone is squishy). Sanguine will be very interesting to those who want to both split push and counter split push such as Talon or Zed as well as duel thanks to the lifesteal and attack speed. The new lethality hydra will also give assassins better wave clearing and burst compared to the other hydras too at the cost of durability and slightly weaker aoe damage from the active.

Kleptomancy - Some champions with abilities that proc basic attacks such as Kayle Kayle, Ezreal Ezreal, and Illaoi Illaoi made the lane feel like they were gaining a bit too much of a gold advantage just for harassing the enemy littlle by little t so this adjustment might make the rune healthier and not as abusive.

What I dislike:

Dragon souls (also)- At the same time I am a bit afraid that once the 4th dragon has been taken for one team that the game will snowball to their advantage while the enemy team will have an even harder time making a comeback since the enemy can't get the soul bonus once elder spawns.

New Elder drake buff - While it is more of a visible buff I am not too comfortable with the elder drake execute as it feels like you effectively have less health than you should when soaking any attack as a tank or squishy and the team that does not get the elder would feel oppressed.

New Air drake buff - I much prefer the current air drake since it gives an advantage to roam around the map, juke, and chase compared to the new one where it merely gives ult cd reduction. Some champions such Elise Elise, Jayce Jayce, Zoe Zoe, and Nidalee Nidalee, won't be able to benefit much from it and will feel like it won't be important to them unless they gain the soul buff.

Support item changes - while I appreciate Riot for try to discourage solo lanes and jungle from abusing it, it will feel less satisfying once the gold generation is removed tier 3 and having less stats in the item will feel less satisfying for supports as even they need stats to contribute to teamfights.

Jungle and duo lane xp changes - not comfortable with these changes either since it feels like the jungler has to force to gank more when underleveled and duo lanes will feel more behind in ganks especially when mid comes to gank bot.

Thanks for reading my long opinion and let me know what you think about my thoughts or about preseason in generals.

EDIT: Oops did not realize that the reddit link would be expand my post making this post redundant.

11 Comments

Śhunpo10/21/2019, 9:17:53 AM2 votes

I hate all the map changes and I hate that there's nothing on them fixing damage in the game, which is about to get so much worse with the addition of the new dragon buffs which make the game even more snowbally than it already is.

The changes I like? The keystone nerfs, Klepto, Aftershock, Conqueror and Glacial are poorly designed runes.

Sire Hippington10/21/2019, 1:16:49 PM2 votes

Things i like:

  • Conqueror loosing truedamage
  • mountain giveing resis
  • SoS getting removed
  • aftershock beeing buffed for tanks and nerfed for squishys

Things i'm sceptic about:

  • Dragonsouls, the idea of a powerfull permanent and one team only boost seems to me like it's just GG once one team gets it, especially the clouddrake with his permanent sohjin for everyone
  • Terraforming, i find the idea interesting, but i fear we won't have the information on what element it is duering champselect, and then it just becomes a huge RNG factor that can totally screw some teams/champs while boosting others. But IF we actually see it in champselect and can adjust the draft to what element it will be, it would be a nice change.
  • I like the support item changes in theory, but without any other changes, i feel like this will further favor non traditional supports botlane as they don't have to compromise their usual builts as much.
  • lethality changes, guess it all comes down to how the setboni and new items look like, but i don't feel to good about forced powerspikes.

Things i dislike:

  • Elderdragon execute, as if time to kill wasn't way to low already in this game
  • XP changes, cause it will in no way have the intendet effect of helping toplane and just make midlane more dominant.
  • cleptomancy change, cause it means this pure cancer keystone remains in the game
  • Jungle changes, cause they keep the fast lvl 2/3 that makes for heavy early ganking preassure, while the lower xp overall will also just push them more towards the gank heavy style as powerfarming is even less rewarding. It's just the exact opposite direction of there it should go. We need less xp/sustain in first clears to lower the gank pressure and more reward for clearing the jungle later on, ideally through lower respawntimers on the camps.
  • no changes to tank items
  • no changes to plateings
  • no changes to vision
  • no changes vs snowballing
  • so hardly any of the really important things are even touched in preseason [slayer-jinx-unamused]
PfhatChungus11/20/2019, 11:31:11 PM2 votes

I think literally everything about this preseason sucks. One person doesn't matter but I wont be playing this game any longer. The new dragon changing the rift effects are stupid. The game doesn't need more bushes, or more terrain.. and the on-screen effects it gives you are distracting and horrible to play with. I took one look at the rain on my screen and left the game, I wont be opening it again.

Morgana Q Misser10/20/2019, 9:24:23 PM1 votes

I don't like the idea of all the extra brush, with all the damage and lack of wards, something is going to pop out and oneshot you and it'll just feel cheap

This is about the blue buff brush and the extra Ocean buff brush

Support Position10/21/2019, 9:18:23 AM1 votes

Everything is shit next season. Gonna be THE worst season for sure. Will probably have to revert half of it as mid season they're gonna see half the player base go away for sure.

Troll Slaiyer10/20/2019, 10:54:59 PM1 votes

its all bad,. revert to season 6 at the very least

Bârd10/21/2019, 5:42:44 AM1 votes

I'm conflicted about Alcoves.

They're going to make Bard very powerful.

That makes me happy, but I feel like it's going to be abused in pro play and get baloon boi nerfed.