What do you like and dislike about this year's Preseason?

DCYOUNG888·12/5/2019, 7:57:08 PM·5 votes·6,386 views

It's been a roughly 2 weeks since the new Preseason patch has just arrived and playing it has been fun but there are things that I both like and dislike for this season. What are your opinions on the preseason?

Like: Dragon Rifts - keeps things dynamic and not the same rift you face every game Alcoves and new brushes - gives new options to skirmish or ambush or juke. Dragon Souls - New way of rewarding prioritizing dragon buffs and trying to maintain objectives and all the buffs are quite interesting and earth is probably one of my favorites right now. Adjusted drake buffs (fire, earth, and water drakes) - like that water regens health now even in combat (even with the hotfix), earth gives defenses, and infernal doesn't give as much raw offensive stats so that the fights can be longer and not be as much of "how fast can you kill that champion." Rift Herald spawns - I am glad she can spawn up to twice now depending on the time of the game so that top can be contested more occassionally though her numbers may need to be adjusted for me imo because she feels like she's a bit too weak in taking down turret (plates) sometimes. Removal of Spear of Shojin and Kleptomancy - Thank god Spear of Shojin got removed because it was warping certain champion's kits such as Riven and Jax and made them downright broken when they can use it. Kleptomancy was also to punishing when some champs can gain so much from it from small pokes or harasses which can add up to a lot later on. Conqueror changes - gives a chance for tanks to fight and survive while conqueror users can get more healing rather than just additional damage (besides the stats it provides). Aftershock changes - glad that it is back to its older function so tanks can use it better and squishies not as much.

Dislikes: Support item changes - While it is nice that the support items can be upgraded automatically over time as you earn gold with it I don't like that you lose the gold income as soon as you reach the tier 3 item. Even though you don't spend additional gold to upgrade it anymore, it feels like you lose a lot more just to upgrade and in the later parts of the game it feels like I have a harder time purchasing wards or other smaller items because I lose a source of passive income. I understand that it's a way to prevent non supports from abusing it but it feels like supports are getting punished for no reason and the cs embargo is still there even after tier 3 upgrade. In addition, I don't like that the cdr and regen (hp or mana) was removed and I feel like as a tank or enchanter I have a harder time contributing to teamfights (especially when you go into another one without recalling) because I cannot regenerate enough health or mana to cc people, heal, shield, or survive it, etc. I prefer the regen and cdr over the raw or extra ad or ap in the new items. Elder Drake buff - I really dislike the execute and it really snowballs too much to the person or got the buff (or stole it). It feels downright oppressing and both tanks and squishies alike to the team who did not get the buff as they would get obliterated by the buff once they reach 20% health or below (even though there are some ways to stop it) and feels like it's extremely hard to comeback from that situation. I feel like the execution buff should either be removed or adjusted/nerfed. Zz'rot Portal removed - I don't like that it was removed because Riot said it provided little interaction but it gave tanks a way to splitpush and destroy towers besides demolish. Sanguine blade - When released it was very unhealthy and assassins and Tryndamere could abuse it by (braindead) splitpushing and destroy turrets and inhibs extremely quickly without too much punishment and forces the other team to try to split and risk losing objectives or other lanes. Not sure if the item is still broken after the hotfix but still not a fan of it. XP changes - feels like this was extremely forced and I felt like it was not needed and junglers have a harder time catching up in levels now compared to before unless they snowball and solo laners can fall behind even more with the increase in xp gained if they are forced to recall too much.

19 Comments

Tr4shB4NSYST3M12/5/2019, 8:24:36 PM6 votes

Like: Removal of mountain bonus dmg to objectives, makes baron actually feel like a raid boss again. Also like the normalization of dragon power, now ocean and cloud are much more worth contesting.

Neutral: Map changes (alcoves and map shift after 2nd drag), New Items/removed items. (though i do certainly miss Shojin on Jax )

Dislike: Solo laners being 3 levels ahead of botlaners and junglers if they hard win their lane, gives them way too much power/agency compared to the other 3 roles.

Emperor Talquin12/5/2019, 8:24:48 PM6 votes

Like: Jungle camp spawn timer decrease Removal of Shojin New Conqueror on Morde and Swain Dragon buff numbers nerfed (for example infernal was a 10%increase last patch now it's 5%)

Dislike: Xp nerf in jungle that makes xp leeching more nessecery Gold nerf in jungle Solo lane xp buff that was meant to stop junglers leeching (LOL IT MAKES LEECHING EVEN BETTER) Conqueror on Ranged champs being better than it is on melee champs (it's meant to be for melee champs) Sanguine blade being 1st item rushed on assassins Conqueror ryze Phase rush ryze Just Ryze in general.

Support Position12/6/2019, 1:13:22 AM3 votes

Like:

Alcove: Does nothing for the game as a whole unless your in iron and they don't check for recalling. It just makes the lanes uglier and having 3 bushes bot... Making hooks annoying and everything. Though I like how they at least tried.

Removal of Spear and Blackout on duskblade. item 3179 No one buys this. Thank god.

Dislike: Elemental map changes. Infernal literally makes baron ez mode for red side. 1 ward is all you need and you have the entire red side vision covered. All the drakes: Cloud being useless as a soul. But overpowered as a regular. Amumu Nocturne Aatrox Ekko like these needed ultimate cdr. Elder drake. Support items being useless. Your a tank? Braum better buy item 1054 otherwise your regen isn't anywhere. Good luck! Lethality having more options when tanks, ap bruisers, supports could all do with about 3-7 new items in their class. Removal of ZZrot and Ohmwrecker. Games are 7 minutes and then you know who wins. First drake? GENERALLY = who has control. No junglers are decent unless I have a friend I have to constantly say "drake drake drake" (Botlane being too important / drake too important.

WoonStruck12/6/2019, 5:37:28 AM3 votes

Dragon changes were good...but ruined by the introduction of Dragon Souls.

Elder changes were good...but ruined by the execute.

Jungle exp/gold/respawn changes were good...but ruined by solo exp boosts, being forced to constantly camp mid/bot for dragon control, and krugs being over-nerfed.

Ragnaveil12/5/2019, 10:25:02 PM2 votes

Like: Shared EXP nerfs Shojin removal Conq true damage removal Klepto being removed

Dislike: Conqueror ranged change + Adaptive (should be equal for both stats, not hella biased towards AP) Solo exp buff (causes junglers to camp a losing top lane to shut it out of the game forever, and allows mages at mid to avoid being murdered by assassins due to bypassing the weak low level phases where one could) No AP Item changes (its needed, the class is practically broken as shit until they change it. Mana resourcing should be a thing for mages, not an afterthought. Also burst mages need to get toned down) No updates for tanks

Huge Dislike: Riot's promise of "fixing" toplane. They didn't. They clearly didnt like they always have. Its purpose was to hide the fact its a secret mage buff so mages can get stronger more than they were before (which is clearly happening right now).

Sirsir12/5/2019, 10:54:25 PM2 votes

You pretty much nailed it for me. Although I won't really miss ZZ'rot. More because I hated the Raptor Cloak effect than the rest. On any champ with the slightest mobility they just get to run away... Side note fuck Udyr.

Also extra special note for those EXTRA SPECIAL players who build Sanguine on ARAM...

Z3SIeeper12/6/2019, 2:27:12 AM1 votes

The SLOW answer to obvious problems, having to wait full patch cycles rather than small mid-patch changes to correct blatantly obvious problems (such as Conqueror Cassiopeia).

If they continue this trend, we're going to hit Season 10 with a whole lot of unbalanced shit. Changes need to be made more rapidly during preseason so that it can be balanced by the time season starts, so we don't get stuck with the "season just started they'll change it at mid-season" excuse.

ModAcademy Kayn12/5/2019, 11:07:47 PM1 votes

My one real complaint is that when it's Ocean rift, the bushes are brighter, which makes me think I have them warded but nope, Qiyana stabbing my face. That's my only real issue though. Loving most the rest.

xelaker12/6/2019, 3:40:44 AM1 votes

Like: Dragons do map stuff. It's not the greatest but it's neat

Dislikes: everything else

The thigh guy12/7/2019, 5:18:49 AM1 votes

What do I like. Hmmmmm. Rift changes were pretty cool I guess.

What did I hate. Easy. Riot basically deleting a role from the game.

Dorans Pants12/6/2019, 3:28:14 PM1 votes

Support changes are terrible as always and I miss klepto.

Bastilean12/6/2019, 3:07:01 AM1 votes

Did anyone actually think that ocean dragon giving mana was problematic?

Daddy Ants12/5/2019, 11:40:39 PM1 votes

Like:

Support Item changes - I can actually stay in lane after being hit by 1 brand spell now Kleptomancy removal. Conqueror True damage removal Spear of Shojin removal Jungle changes - Now junglers actually have to farm!

Dislike:

Elder Dragon Duo lane xp nerf Solo lane xp buff. Ocean Dragon Soul Sanguine Blade Conqueror being better on Mages. Omnistone's design.