What do you like and dislike about this year's Preseason?
It's been a roughly 2 weeks since the new Preseason patch has just arrived and playing it has been fun but there are things that I both like and dislike for this season. What are your opinions on the preseason?
Like: Dragon Rifts - keeps things dynamic and not the same rift you face every game Alcoves and new brushes - gives new options to skirmish or ambush or juke. Dragon Souls - New way of rewarding prioritizing dragon buffs and trying to maintain objectives and all the buffs are quite interesting and earth is probably one of my favorites right now. Adjusted drake buffs (fire, earth, and water drakes) - like that water regens health now even in combat (even with the hotfix), earth gives defenses, and infernal doesn't give as much raw offensive stats so that the fights can be longer and not be as much of "how fast can you kill that champion." Rift Herald spawns - I am glad she can spawn up to twice now depending on the time of the game so that top can be contested more occassionally though her numbers may need to be adjusted for me imo because she feels like she's a bit too weak in taking down turret (plates) sometimes. Removal of Spear of Shojin and Kleptomancy - Thank god Spear of Shojin got removed because it was warping certain champion's kits such as Riven and Jax and made them downright broken when they can use it. Kleptomancy was also to punishing when some champs can gain so much from it from small pokes or harasses which can add up to a lot later on. Conqueror changes - gives a chance for tanks to fight and survive while conqueror users can get more healing rather than just additional damage (besides the stats it provides). Aftershock changes - glad that it is back to its older function so tanks can use it better and squishies not as much.
Dislikes: Support item changes - While it is nice that the support items can be upgraded automatically over time as you earn gold with it I don't like that you lose the gold income as soon as you reach the tier 3 item. Even though you don't spend additional gold to upgrade it anymore, it feels like you lose a lot more just to upgrade and in the later parts of the game it feels like I have a harder time purchasing wards or other smaller items because I lose a source of passive income. I understand that it's a way to prevent non supports from abusing it but it feels like supports are getting punished for no reason and the cs embargo is still there even after tier 3 upgrade. In addition, I don't like that the cdr and regen (hp or mana) was removed and I feel like as a tank or enchanter I have a harder time contributing to teamfights (especially when you go into another one without recalling) because I cannot regenerate enough health or mana to cc people, heal, shield, or survive it, etc. I prefer the regen and cdr over the raw or extra ad or ap in the new items. Elder Drake buff - I really dislike the execute and it really snowballs too much to the person or got the buff (or stole it). It feels downright oppressing and both tanks and squishies alike to the team who did not get the buff as they would get obliterated by the buff once they reach 20% health or below (even though there are some ways to stop it) and feels like it's extremely hard to comeback from that situation. I feel like the execution buff should either be removed or adjusted/nerfed. Zz'rot Portal removed - I don't like that it was removed because Riot said it provided little interaction but it gave tanks a way to splitpush and destroy towers besides demolish. Sanguine blade - When released it was very unhealthy and assassins and Tryndamere could abuse it by (braindead) splitpushing and destroy turrets and inhibs extremely quickly without too much punishment and forces the other team to try to split and risk losing objectives or other lanes. Not sure if the item is still broken after the hotfix but still not a fan of it. XP changes - feels like this was extremely forced and I felt like it was not needed and junglers have a harder time catching up in levels now compared to before unless they snowball and solo laners can fall behind even more with the increase in xp gained if they are forced to recall too much.
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No one buys this. Thank god.
like these
needed ultimate cdr.
Elder drake.
Support items being useless. Your a tank?
better buy
otherwise your regen isn't anywhere. Good luck!
Lethality having more options when tanks, ap bruisers, supports could all do with about 3-7 new items in their class.
Removal of ZZrot and Ohmwrecker.
Games are 7 minutes and then you know who wins. First drake? GENERALLY = who has control.
No junglers are decent unless I have a friend I have to constantly say "drake drake drake" (Botlane being too important / drake too important.