Devourer got changes not nerfs
Seriously. The damage will be the same once sated, it just will take a little longer to become sated.
Seriously. The damage will be the same once sated, it just will take a little longer to become sated.
Who said they wanted to nerf it?
Who said they wanted to nerf it?
I was just pointing this out to all of the jungle mains bitching about devourer 'nerfs'.
They changed Devourer ?
They changed Devourer ?
They lowered the base damage by 5 but increased the stacks to sated to 35 from 30, so the damage will be the same, this is on the PBE btw.
So they made it weaker earlier, and it takes longer to get to full damage, and that's not a nerf?
[{quoted}](name=Wolfram Oxford,realm=NA,application-id=3ErqAdtq,discussion-id=FMJRousQ,comment-id=00010000,timestamp=2016-02-29T20:42:06.877+0000)
They lowered the base damage by 5 but increased the stacks to sated to 35 from 30, so the damage will be the same, this is on the PBE btw.
The should probably change sated to 40 stacks. This should be enough to keep Yi and Xin in line. They are ridiculous right now. Played Yi for the 1st time a couple days ago and went like 25-5 or something. Sated is seriously broken all to fuck. Never had such an easy game before.
Making it harder to reach sated by definition means it will be weaker.
So what you're saying is that devourer will have the same damage when sated but less damage before that, making it an objectively worse item compared to live.
My my, if only there was a word for changing an item by decreasing it's power. /s
It's a nerf, stop pretending.
So what you're saying is that devourer will have the same damage when sated but less damage before that, making it an objectively worse item compared to live.
My my, if only there was a word for changing an item by decreasing it's power. /s
It's a nerf, stop pretending.
Its not as bad as people want to make it out to be. Its also a necessary change, being that sated junglers are powerful. These junglers won't be hit that hard damage-wise, but it will delay their incredibly powerful mid game power spike.
Doesn't matter if it's a big change or not, it's undeniably a nerf. You could make a point for it if the change came with a plus and a minus, but it didn't.
ITs a nerf.
weaker early game and longer ramp up time is a straight-up nerf.
The item got worse. How is that not a nerf?