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State of Quinn

Mithloth··2 votes·892 views

So it seems to me that with the current Quinn setup, she tends to either do great early game and snowball into an unstoppable force, or she becomes more or less useless for the rest of the game (in terms of anything that has to do with champions fighting). She can split push kinda alright, but that's about it. Is this anyone else's experience?

It's fun and all when you do fantastic early on, but it's a little frustrating any other time (not just when you do really badly, but even when you're doing alright).

12 Comments

Catastrop2 votes

I've had this experience too. Like, I can still duke it out 1v1, but in teamfights, I really have to play like the biggest coward ever if I want to survive or even contribute a little, else I just get blown up.

AyRe CoNteMpT2 votes

quinn is a decent toplaner, nothing else. she can punish champions that have trouble against ranged, thats her only use. in her current state, she is bad against mages and bad as a jungler and bad as an adc.

xReadyPlayerOnex1 votes

Have to sacrifice something to be able to have 1200+ movement speed.

Mithloth1 votes

Just to note, I'm not at all saying that she's bad, just that she's really bipolar. She's either incredibly powerful or incredibly unremarkable depending on how the early game goes. This bipolar nature is what really gets me; there's not much middle ground.

SnackieCakes1 votes

I think most people want champions that excel in team fighting, because it's the most identifiable and straightforward strategy, but there are other ways to play and win, and I think Quinn just fits in with one of those other ways.

Mithloth1 votes

Care to expound? I see that she has some potential in other ways, but I have trouble taking advantage of any of these if I'm not already dominating. For example, the first one that would come to mind is split pushing due to her great ability to quickly relocate across the map. However, the reason I find this difficult is that as soon as an enemy champ with a little more mobility comes along, you're suddenly powerless; good luck if you get a single point of damage on you as you try to leave, either.

SnackieCakes2 votes

{quoted}

Care to expound? I see that she has some potential in other ways, but I have trouble taking advantage of any of these if I'm not already dominating. For example, the first one that would come to mind is split pushing due to her great ability to quickly relocate across the map. However, the reason I find this difficult is that as soon as an enemy champ with a little more mobility comes along, you're suddenly powerless; good luck if you get a single point of damage on you as you try to leave, either.

I didn't see this reply, sorry to reply so late.

Split pushing is definitely one of her strengths, but not necessarily in a Trynd or Yi style, where you can expect they'll stay in the offlane and try to take it all the way to tower/inhib, knowing that they present a huge hurdle for basically any other champ in the game in a 1v1.

Instead, you might consider that Quinn can jump from lane to lane to lane more quickly than any other champ. Fly in at a creep wave, her ult and Q will mostly kill it, finish the stragglers, and then move on. Find another lane, join back up with your team, etc. It might not seem immediately impactful, but ensuring that all of your lanes are pushing means that any fight you do win as a team will have greater ultimate rewards, as you're presumably ready in each lane to actually push with creep cover. Pushing (including slow pushing, where you've maybe killed only a few creeps or a single wave), also puts pressure on the enemy and can make it safer to take objectives on the other side of the map.

Also, Quinn's constant movement speed means she can respond almost as quickly as TF or Noc to wards in the enemy jungle. How often have you placed a ward at enemy red or blue and thought, shit, I wish I were close enough to go steal that or even kill the jungler, if he's alone. Well, with Quinn you've basically always got that option.

Mithloth1 votes

Good points; thanks for the response.

EcchiOtakuTM1 votes

Because she's an assassin, unlike other marksmen she literally can only rengar burst one person then has to recover in order to do it again. Her AAs without passive are just "Filler AAs". She's by no means bad however since you should always have 70% Crit late game anyways in order to truly burst your target but she takes teamwork to get her out after she got 1 person until she's ready to do it again.

L0ve Is Blue1 votes

Did you mean: Old Fiora

LoLYaHoO1 votes

My concern on Quinn: You got ahead in early? - Good, you can snowball to a certain point. At that certain point: You were snowballing but enemy now has tanks with tons of HP and armor? - Too bad you are useless now. You were snowballing and enemy has no tanks? - Good, continue what you are doing and keep pushing them to nexus.

Same applies to Kindred more or less.

Mithloth1 votes

{quoted}

My concern on Quinn: You got ahead in early? - Good, you can snowball to a certain point. At that certain point: You were snowballing but enemy now has tanks with tons of HP and armor? - Too bad you are useless now. You were snowballing and enemy has no tanks? - Good, continue what you are doing and keep pushing them to nexus.

Same applies to Kindred more or less.

I've never actually had this problem. If I snowball and the enemy team is tanky, LDR works wonders. If I haven't snowballed it's pretty meh, but snowballs those tanks burn down pretty quickly.

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