Nexus Blitz suggestions.

Shadowphoenix··1 votes·1,191 views

There are a LOT of things that I'd like to suggest for the game mode.

  1. Add a description for the perks you get from events, and have it say what perk you got on screen after it says which team won the event. Also, maybe show the icon of the perk you will get on the top side hub during the event so you know what you're fighting for.
  2. GET RID OF THE GUARDIAN ANGEL EVENT PERK.
  3. I think starting level 2 or 3 like on ARAM would be nice because starting at level 1 gives champions with really strong level 1 capabilities a good advantage in this 15 minute or less game mode.
  4. The sudden death event should at least slightly favor the team in the lead on objectives. I just had a game where my team won even though we never even took a tower, and barely managed to keep the enemy team from taking nexus twice.

If anyone else has more suggestions post them in the comments.

4 Comments

SortaAvgSideKick2 votes

The Guardian Angel perk just needs to be reduced to 30 seconds. The pace of the game doesn't fit with the buff's duration.

The sudden death mode really should favor the team that is leading on objectives, however, it should allow for a comeback.

The buff that NEEDS to be removed is the Cursed Minions. Heroes of the Storm has the same debuff and it only bearable because of the larger map.

As for Nexus Blitz in general, I think that there needs to be more events and buffs. I would like some buff like all towers are healed for half of their missing health, towers gain on shield for half of their current health, a blast of energy deals damage to all enemy structures/minions, or your summoner spells have an additional 50% cooldown.

Shadowphoenix1 votes

I also think there should be more events, but you can only add so many more before it becomes too much and detracts from the rest. I definitely don't think doubling the amount of events would be good, but somewhere in the middle should suffice.

Also, I don't know if I'd agree to the tower perks since they are not a big part of the game. The map is so open, and there's so much capability to 5 man force one, that towers just feel like a minor obstacle in the back of your mind rather than something that needs a lot of focus put onto them. Maybe the tower healing one I could go for, but I don't like the sound of the others you suggested.

SortaAvgSideKick2 votes

{quoted}

I also think there should be more events, but you can only add so many more before it becomes too much and detracts from the rest. I definitely don't think doubling the amount of events would be good, but somewhere in the middle should suffice.

Also, I don't know if I'd agree to the tower perks since they are not a big part of the game. The map is so open, and there's so much capability to 5 man force one, that towers just feel like a minor obstacle in the back of your mind rather than something that needs a lot of focus put onto them. Maybe the tower healing one I could go for, but I don't like the sound of the others you suggested.

Ok, I can agree with that.

Katination1 votes

Uhh, It's nothing that kinda suggestion, but don't y'all think there should be only 1 Role Selection tab. It should suffice the need lol.

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