Most AP have no reason to get AD, so it adapts to AP.
Most AD have no reason to get AP, so it adapts to AD.
Most tanks benefit from both armor and MR since they're resistant stats, even a full AD team could have some mixed magic damage tied to their kits, or tanks could just nullify some damage from auto attacks. Adapting it makes x or y less appealing. Everyone benefits from having either of those stats, even if you're not primarily building into them.
The "adaptive" tank stats simply put, are choosing between MR/Armor. What if a mage wants to take MR vs. another mage, but they build seeker's because rengar is camping their candy ass and become more vulnerable to opposing poke because it adapted to armor, they can't get best of both worlds when with old runes, they could. (and nothing with old runes really ran mixed damage, but yellows and glyphs were commonly always armor + MR or health + MR)