Some of Aatrox's new tooltips disturbingly lack any detail.

Velzard of Koz··3 votes·1,684 views

I feel like I got equal amount of info than from the reveal page. I've never seen Azbeat having to add so much info that lacks. Usually it's specific scaling of level-scalings, this time it feels like some of the tooltips lack literally everything. I am sligthly used to the fact that Riot uses briefs as time measurement, but some of Aatrox's tooltips are out of hand.

Passive Up to standard. In fact this one is legit a tooltip as should be.

Q

  • Doesn't even mentoin how much more damage per cast (and there are those who would outright write the resulting damage of each)
  • Doesn't mentoin changing hit area each cast
  • Doesn't mentoin how much more damage from the edge (there specific number wouldn't even be needed based on standard)

What is weird it somehow mentoins how much more damage it does against monsters with even exact number. Jungle monsters have more clarity for countering the ability than actual players.

[sg-lux-2]

W

  • This is detail, but it would be better wording to say he releases shockwave into direction/line to make it obvious it is linear skillshot, since usually when someone smashes ground you'd think of radius around them first

Other than that also nice one. Finally he doesn't "briefly" slow them.

E

  • Doesn't mentoin how much damage it grants
  • Doesn't mentoin for how long it grants the AD
  • Doesn't mentoin the recharge time, only CD between casts (so it's harder to judge what all CDR effects affect it)

R

  • How long does the fear lasts (detail but one that would be nice)
  • How much extra MS
  • How much extra AD
  • Definitely would need to know what minimum and maximum Health you get based on Blood Well, does it scale with Max Health or is flat? This is extremly important and whoever wrote it didn't bother even in the slightest
  • While detail, it would be nice to know how much he stacks per what time (seems one out of 10 bars per 1.5s or 1s) and how much Health per stack

Maybe some people don't care what the champion actually does other than what area they are supposed to dodge so that they can then wonder what happened and why they were fucked up, but such people can read the desciptions from the reveal page. I'd expect tooltips to provide more detail. Sorry if someone has problem reading too much text.

EDIT: Tooltips were updated, thanks <3 .

4 Comments

VivaLaKitten2 votes

oh silly you're looking too deeply into this, they just wanted to sell more Aatrox skins.....

Warlord Scrap1 votes

It actually does. Theyre just adding a hold shift festure for longer abilities. If you hover it you get the short version. If you hold shift you get the full one. Its good for some particularly long winded abilities.

Velzard of Koz1 votes

Wow. I legit knew someone wouldn't read my post and would point this out.

If you hold Shift, it gives you the details put in grey. None of which contains any of what I suggested.

I literally mentoin the additional damage to monsters which is part of what is revealed after Shift.

VvVVvV1 votes

Riot has always been bad about the details of champs abilities in certain areas.

I even made a post about it awhile ago.

If you just go buy the info given in the client for champs abilities.....there are many that have effects or do certain things you wouldnt even know they could do if you didnt play them or read their IN GAME descriptions of that ability.

They need to take all the in game info and put it on the client bio area and the league website bios for those champs.

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