Rune paths synergies bug? Only Inspiration path augments stats.

Basshead·9/26/2017, 1:01:49 AM·2 votes·310 views

Hey guys, So for those that have experimented with the Runes Reforged theory crafter, you may have noticed that each path gives you a passive benefit, and mixing it with a secondary path gives you another passive benefit. Unfortunately, it seems these passive benefits only work properly when Inspiration is chosen as the primary path. For example, Inspiration + Precision = +20% Potion and Elixir Duration, +10% attack speed Inspiration + Domination = +20% Potion and Elixir Duration, +15 Ability Power or +10.5 Attack Damage, Adaptive Inspiration + Sorcery= +20% Potion and Elixir Duration, +12 Ability Power or +8.4 Attack Damage, Adaptive (This is exactly like the previous one but slightly weaker. What gives?) Inspiration + Resolve = +20% Potion and Elixir Duration, +56 Health I'm curious as to what the stat benefits are when you mix and match paths with another primary path besides Inspiration (i.e. Precision and Resolve, Sorcery and Domination, etc)

I just wanted to bring this to light to make sure this is a bug and not intended for inspiration to be the only passive stat synergizer path (because that would be less interesting). Also, I am aware runes reforged is a WIP

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