What if Ohmwrecker was a consumable item?

5000000000000000··24 votes·1,256 views

The current version of ohmwrecker is bad because of its stats and active, and there are better items for towerdiving (like more armor). So instead, what if it was a consumable item? Something like 75-100 gold, and lets you shut down tower for a short time, like 1-1.5 seconds instead of 3.

It would certainly make the item useful. Not really sure how broken it'd be, though.

EDIT: Alternatively, making it an elixir would be interesting as well.

37 Comments

NGNL Asian7 votes

Rivens be like

50000000000000003 votes

High kill pressure solo laners are definitely a concern. Making it into an elixir will mostly solve that problem by gating its availability, I think.

WiegrafOfValor6 votes

What if Ohmwrecker was a consumable item?

Then it would be found under the "consumables" tab.

You're welcome.

Joseph Gladstone5 votes

seems fun but id make it cost alot more, maybe the cost of an elixir or something

50000000000000001 votes

Or even make it an elixir? Bring back Elixir of Ruin?

Joseph Gladstone1 votes

Bring back Elixir of Ruin?

honestly i don't know why they got rid of this. i used to build it all the time. hopefully riot will add some new elixirs, or even bring back boot enchantments :o

Zepper1 votes

It'd be interesting if Riot made any changes to Elixirs mid season so that they aren't just some late game boosters.

50000000000000001 votes

It'd be cool if elixirs were viable mid game buy.

Janna mìd2 votes

i think it would be too strong early game, perhaps allow to buy this item only after the 10 mins threshold or something like that

50000000000000001 votes

Maybe level 9 requirement like trinket upgrades and elixirs? Making it an actual elixir sounds interesting too.

Janna mìd1 votes

{quoted}

Maybe level 9 requirement like trinket upgrades and elixirs? Making it an actual elixir sounds interesting too.

That does sounds right

RavenMagus2 votes

It's a neat idea, though towers are already fairly weak as is - the reason why Ohmwrecker doesn't see much play is that you could just buy a standard tank armor item and that allows you to ignore towers anyways (while also generally having a more useful passive).

Maybe if it could buff allied towers as well?

Like maybe allowing you to knock sappers off or something...

GigaPube2 votes

the stats arent the problem, nor is the price. overall its an underrated item, but people probably get it more because its the only tank armor item with CDR. it just feels too situational and becomes pretty useless in the late game when you're tanky enough to tank lots of tower hits if you're already building a full tank item supposedly so early

100 gold is way too cheap as a consumable and its very easy to abuse, even as a 500 gold item, with junglers and supports while the carries continue to snowball even quicker out of control having not spent a dime on a successful tower dive. after the dive thats probably first brick and the games done if you're high elo

AthenasVendetta1 votes

It would become to easy for a player to mitigate the damage from towers to dive.... When it is already easy enough.

50000000000000001 votes

That's true. If Ohmwrecker is gonna get any buffs or reworks, towers should first be stronger.

ZT Xperimentor1 votes

Hmm, like it gives you some buff that stuns the first enemy tower entered for a couple seconds? Not a bad idea I'd say.

50000000000000001 votes

Or basically how the current ohmwrecker active works. Enter tower range, and activate the item to disable tower temporarily.

ZT Xperimentor1 votes

No I was thinking after using the item, it's effect would automatically apply, that way you could use it while running out of base; what were you thinking in how it'd work?

50000000000000001 votes

I was thinking basically like a potion or a ward. Making it an elixir sounds interesting too.

ZT Xperimentor1 votes

Ah a potion makes sense, though I could see a ward-type being abused. Assuming the tower is disabled or otherwise ineffective while the ward is placed within it's range; the entire team could buy this and just stack them under the tower to bulldoze the defenders.

A Doorknob1 votes

The only issue with Ohmwrecker is nobody has used it in the LCS yet. It's armor stats are on par with other armor items right now, especially with it's price. The real only issue with it is, who should build it and when? I doubt anybody really experimented with it. I've found it to work well on champs like Sion. As well, I wouldn't doubt it if they reworked it during the Diver update. I could see it benefit a diver champ well.

50000000000000001 votes

It gives 50 armor and 300 HP for tankiness (HP regen is negligible in combat, and CDR doesn't affect tankiness much). It is 2650 gold, though. Maybe you're right.

Silverjust1 votes

how about a different Ohmwrecker actve (you can still put the old one on a consumable or something) when you activate it, it forces the neares tower to attack you, but you also get a buff that lets you take less damage from towers

AlienPrimate1 votes

I get it on Taric on occasion. It makes it so you can dive for like 7 seconds on Taric. The pointrunner passive is also really good on him for hitting his stuns.

The Space Cowboy1 votes

I like your creativity but I have to give this idea 1/10 for game health. Towers are already weak, and this will let many champs solo towers without minions. The only thing keeping ADC's away from ohmwrecker is the waste of gold/slot.

50000000000000002 votes

I definitely agree with the tower being weak. Ohmwrecker shouldn't be buffed until towers are strong. If it's abused by splitpush too much, maybe putting the tower in stasis is a possible solution. That wouldn't affect towerdives, though.

The Space Cowboy2 votes

Yeah, I think tower dives are the intended use so a tower stasis potion would be fine IMO. If i'm way ahead as Jinx i've built item 3056 in its current state last item and solo'd some towers. It's not quite enough to not take damage but it works. If they buffed the item it would probably become an actually viable strategy.

A Latte Deaths1 votes

Would be interesting if it was a level 9 trinket upgrade to avoid it being too strong early. If it's as accessible as a 75-100g item or a trinket, it would need to have a cooldown on individual towers to avoid multiple people on a team getting Ohmwrecker and just using them one after the other on a single tower, essentially disabling it for 3-7.5 seconds.

50000000000000001 votes

It already does! 8 second internal cooldown per tower is on the current Ohmwrecker. I'd guess it should be higher if we're to turn it into a consumable.

HentEye1 votes

Bard

hums internally

Silverjust1 votes

should be way more expencive, maybe a bit stronger then, but I like this idea

6Sfool1 votes

Am I the only one who likes it as is? I wish it was a bit more slot efficient, but that's about it. And maybe for it to buff allied turrets to give it another use and let it see some play.

Zone of Endless1 votes

As if bot lane wasn't already a fiesta.

rtbf761092711 votes

This would make snowballing worse since people who are ahead will just tower dive their opponent farming under turret over and over.

There would need to he a bunch of special rules with it too like what happens if all 5 people buy them? Tower would be disabled for way too long

l Dárius l1 votes

idk dont champions can just full hp dive with it

TwinkiePro1 votes

How to make towers even more useless 101

arc951 votes

I like the idea of a consumable tower shutdown...but I really like Ohmwrecker

I would way something like this make them like stealth wards and sightstone

have a cheap single use consumable shutdown and a item with unlimited shutdowns(but buff ohmwrecker so it is actually useful for being a weird item similar to zz'rot)

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