How to adjust Gangplank correctly IMO

nelogis··3 votes·349 views

I wanted to talk about our favorite and only true pirate Gangplank here. Now we all now he has seen an incredible rise in popularity since the rune update and with that also a significant increase in his winrate. I checked some sites outside of just op.gg and the overall winrate is: 52.42% (For Top lane)

People used to say that Klepto was the problem. It got nerfed and well GP is still here.

Now first before I go directly into the nerfs/changes we need to make clear what exactly his problem even is.

Is it damage? No, he had the exact same damage before the rune changes. He even had more damage back then since he ran a pen rune page with TLD. Is it the sustain? Maybe, he never had such a rune like Klepto giving him mana and sustain BUT he has a good winrate with Grasp too... which also gives him sustain so it might be that, it might be the sustain. Is it mana? He has a high winrate with Grasp too so no it isn't the infinite mana he is getting from Klepto Is it his general kit? Also no, his kit was perfectly balanced before the rune changes (well after the 7 nerfs shortly after his rework that is). Is it his matchups? Hmmm... let's look into that shall we?

The most played champs top are (above 5% playrate and outside of GP):

Fiora Gnar Camille Riven Yasuo Vladimir Jax Darius Jayce Maokai Shen Nasus Illaoi Ornn

Alright so how many champions does GP counter just from the general kit:

Jax Darius Maokai Shen Nasus Illaoi Ornn

So thats 7/14 champs that he straight up wins or lands even in lane. 50% of the most picked matchups are favorable for him. What are his counters? (Again taken from different websites)

Kayle Aatrox Yorick Vladimir Riven Sion Rengar Pantheon Kled Tryndamere Irelia Malphite Urgot Chogath Swain Jayce Camille MonkeyKing Lissandra

There are 4/14 match ups that he loses lane with (taken from the pool of most picked champs). Thats 28%. So in general yes, GP just has too few counters in top right now that are being played often enough.

But I dug deeper into this and came across some interesting facts:

Gangplank has (outside of like 3-4 champs) the most gold per minute in the match up. Even against his counters BUT he doesn't have more cs than them. Which means he is generating too much gold outside of csing. He got a small buff to his Q before the rune changes that gave him +1g on all ranks. He is using Klepto the most (But has close to the same WR with Grasp)

What are his starting items? item 1027 + item 2031 item 2033 item 3302 + 3x item 2003

Wait... item 3307 ... what. (low pickrate so im going to ignore this) So no (at least not enough) exploits from starting items that give him too much gold.

So that's the problem. He comes online too fast even against his counters and has too few counters. How do we change him so his gold income is less? We can't just gut his Q gold income because then Klepto is the only viable rune for him and we don't want that. We need to give him more reason to farm and not Q the opponent 24/7 (this will also reduce Grasp WR since he needs to Q the opponent for it, no way in hell he goes melee range for it)

How do we change the "too few counters" thing? Well Riot isn't willing (or capable I don't know at this point) of changing the meta and nerfing GP won't bring Renekton into viability so we can't do much with this point.

Here are my ideas to change him:

Revert the +1g buff to his Q, this should generally lower his gold income

Give the Q +15 mana cost on all ranks but make it so killing a unit with Q gives him 15 mana back (Barrels grant him just 15 mana regardless on how many units he kills).

Give the W +10 mana on all ranks

So he runs OOM way faster if he choses to poke you and concentrates more on farming. He can't just undo bad trades in an instant since his W will make him OOM faster (Mana-management was always an important thing on GP in the early game and it just isn't a thing anymore) With these changes he gets punished more for mistakes and his skill floor and cap is rising since he needs better mana management overall.

And for the love of god do something about these supporter items, remove the damn Bandit or make it so its gold income is active only when an ally is near you.

What do you guys think?

2 Comments

JarodDempsey1 votes

He has built in qss+heal, global moderate damage large aoe ult + moderate slow, and insane burst with medium-large range. I think riot needs to tweak his barrels, it is way too easy for him to have 2 up shoot 1 and plant another super far away to guarantee that huge burst at long range. I mean he can basically 2 hit any squishy with basically no counterplay. I'd recommend riot increase deployment time of placed barrels so people have a chance to avoid them.

Also, Lissandra is not a counter to gp, if anything he counters her, his oranges negate half of her kit and shes primarily a cc mage since she has the lowest burst of the burst mages.

I also think he'd be less oppressive in lane if his scurvy could be used on an ally like it was a long time ago and doing so was the only way to proc either the heal or cc removal, this would maintain his effectiveness in teamfights while lowering his laning safety.

nelogis1 votes

He always had that heal and the built in QSS He always had the global ult with moderate slow (did even more damage before the rune changes) He always had these barrel combos (barrels did more damage before the rune changes) He always half hp'd squishies people with crit barrels (that is literally his only purpose, to dish out damage. People don't play GP because his global presence with that 35 dmg per wave is so good just like you don't play Kayle or Kog to slow people. These champions are DESIGNED to do nothing but damage and have like a slow in their kit and some mobility. See Gangplank like an ADC, his damage rivals the one of ADC's and for some reason people are flipping their shit because of it. Draven does this with a single auto attack for christ sake) It never was a problem before the rune changes and it also isn't the problem right now

And no increasing the deployment time on these barrels would just kill Gangplank in high elo, absolutely kill him. People already have a chance to avoid these barrels.

The normal 2 barrel and a Q can be auto attacked The triple barrel is super telegraphed The one part has a limited range The auto attack barrel puts GP in a risky spot since he has to be close to the enemy

There is enough counterplay, you can't just let everything in a champions kit scream counterplay otherwise he isn't reliable and relies on the enemy fucking up rather than actually controlling what you are doing. The game doesn't need to hold your hand the whole time, when you see a barrel you have enough time to react (around a second depending on the combo). When you see the first barrel you know the range the second barrel can be so you either take the risk and contest the barrel or just get away from it's damage radius.

His problem is that he is generating too much gold without actually csing. No matter how much cs you deny him (in the early game that is) he STILL is ahead of you in gold (even if you kill him). The thing giving him gold is Klepto and Q For him to proc Klepto he needs to use his Q With this change he can't Q you like a mad man without running OOM. With this change also his Grasp winrate will decrease since he procs that with Q too and this rune is giving him too much damage on his Q's and free sustain. Lower the amount he can Q the opponent in laning phase and you are fixing his problems it's that simple

We don't need to Malzahar him and make his kit absolute trash.

Lissandra out-pokes him and has 2 hard cc's which she can delay to either bait out the W or let GP take enough damage since he doesn't want to use the heal that the trade is won. Just because someone has hard cc doesn't mean GP counters him/her. Irelia has only 1 stun and is a good counter to GP just like Pantheon.

And no the idea with cc cleaning allies is bad too since then you have another top laner that just exists to peel for the ADC we don't want or need this. There is enough peel for the ADC.

You also can't straight up remove the cc clean because then he is as good as dead in a teamfight after getting hit by a single cc spell. "But assassins have this problems too" Give GP a on demand invisibility or 2 instant dash/blinks + make his whole combo come out faster then yes you can remove the cc cleaning but then he is an assassin and not a fighter anymore.

So no, I thank you for your feedback but your suggested solutions are not good in my eyes.

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