Just a recommendation for a Jhin qol buff pertaining to killing wards with the ammo system.
I keep running into this problem both as and playing with
as well as to a certain extent graves. Vision and vision denial are a vital part of the game so it follows that anytime I run into an enemy pink ward I should destroy it. Whenever poor jhin runs into a pink he automatically knows he is going to be stuck at that ward for upwards of 9 seconds at level 18 even more at lower levels because he has to go through a full four shot clip then reload. I was thinking that maybe you could make his 4th shot deal double damage to wards so it can knock down 2 of the health bars. And just have it work that way for every object in the game that has a similar health system to wards, such as Zyra plants and teemo shrooms. I think this is a buff that really wouldn't have any unforeseen consequenses it would merely make it so jhin can take Pinks in the same amount of time as any other champion in the game at around 4-6 seconds as opposed to 9 seconds. Its almost funny watching the fed Jhin that 3 seconds ago 2 shot a tank with his 3rd and 4th shot take forever to clear a pink.