Please fix sated Diana's passive animation
Most champions with a three hit passive and a subsequent animation for their third hit (such as Aatrox lunging when procing blood thirst/price or vi triggering her denting blows with an auto) will proactively use the enhanced attack animation if the effect would be triggered due to the phantom hit. From what I can tell Diana is the only champion in the game with a distinct animation that is not used when triggering her passive from a phantom hit. This does have real game play ramifications
- Clarity- Diana's passive is her highest damage ability in both scaling and base damage not triggering the animation hides where a lot of the damage is coming from, making the impact a lot harder for both Diana and her opponent to see.
- Animation cancelling- most experienced Diana players know that Diana's third hit animation takes a longer total time to complete but can be canceled earlier in the animation to increase her DPS. With the animation never happening it is difficult for Diana players to cancel their autos at the right times either causing them to cancel them completely or canceling them much later than actually needed.
- It just looks bad- Her third hit animation looks like an AOE cleaving strike and the particles match that strike. Without the animation she looks like she is using a small backhanded swing of her single edge sword to create this arc of cleaving light and it just looks sloppy.
There is no reason that I can think of not to fix it and a multitude of reasons to fix it rito plox.