Proposed Kassadin Changes
Here they are!
Kassadin
CD:10/9/8/7.5/7 Mana:70/75/80/85/110 Range:675 Q:Null Sphere: Kassadin fires an orb of void energy at a target enemy, dealing magic damage and interrupting channels. The excess energy forms around himself, granting a shield that absorbs magic damage for 1.5 seconds.
MAGIC DAMAGE: 80 / 105 / 120 / 135 / 160 (+ 90% AP) SHIELD STRENGTH: 60 / 85 / 120 / 150 / 190 (+ 40% AP)
CD: 12/11/10/9/8.5 Mana: No cost Active W:Nether Blade: PASSIVE: Kassadin's basic attacks deal 20/25/30/35/40 (+10% AP) bonus magic damage on-hit.
ACTIVE: Kassadin charges his Nether Blade, causing his next basic attack to deal bonus magic damage, gains 50 range (200 total range) and restore a percentage of his missing mana (quintupled against champions).
MAGIC DAMAGE: 30/ 60 / 80 / 100 / 120 (+ 85% AP) MANA RESTORED: 2 / 3 / 4 / 5 / 6 % missing mana MANA RESTORED AGAINST CHAMPIONS: 10 / 15 / 20 / 25 / 30 % missing mana
CD:5 Mana:80 Range:700 E:Force Pulse: PASSIVE: Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him (including his own spells). Upon reaching 6 charges, Kassadin gains the ability to cast Force Pulse.
ACTIVE: Kassadin can emit a pulse of void energy, dealing magic damage and slowing enemies in a 100º cone in front of him for 1 second.
MAGIC DAMAGE: 80 / 105 / 130 / 155 / 180 (+ 85% AP)
CD:8/5/4 Mana:50/100/200/400/800/1600 Range:700 R:Riftwalk ACTIVE: Kassadin teleports to a nearby location, slowing enemy units within 200 range upon arrival.
Each subsequent Riftwalk within the next 16 seconds costs double the mana stacking up to 6 times.
TOTAL COST OF USING RIFTWALK: 50 / 100 / 200 / 400 / 800 / 1600
Slow: 40%/50%/60%/70%/85% for 2 seconds
Idk, just some ideas from a Kass main, lemme know what you guys think, what can be changed around and what can be left as is.
Is the dream real?