Idea to help jungle tanks

FunkmasterFunk·2/19/2015, 6:21:59 PM·5 votes·601 views

What if juggernaut had a sunfire cape like aoe damage affect on jungle monsters only. This would buff most tanky junglers, wouldn't really be worth building on assassin/fighter junglers, would help with jungle clearing, and wouldn't interfere with the lane strengths of specific junglers.

3 Comments

FHMarshy2/19/2015, 6:43:58 PM1 votes

I like the idea, but the fact that you actually need to finish Jaggernaut in order to get the passive is a bit too late. Tanks have problem clearing early camps. By the time they can afford the full echantment, they should be already able to clear camp at ease

Celeste Benal2/19/2015, 9:18:41 PM1 votes

Personally, I would have preferred the smite buffs to be on the enchantments. But that would render Trailblazer's useless, unless it gained some sort of clear speed buff to compensate. Dead monsters deal no damage. Thus you finish a camp with higher health and would not need the HP gained.

That being said, it does also enable AoE damage on smite. For example, Warwick doesn't need more sustain. But a faster clear time would really help him to keep up with laning xp. tbh I'm not happy with his jungle itemization either. Just last night I sold Stalkers - Devourer for BotRK and got a huge power spike. Sure I was missing the smite upgrade. But it let me win 1v1s vs a fed Yasuo.

Back on track, yeah, the jungle itemization idea is great. I like upgraded smite. I like being able to enchant my jungle item as I see fit. But the item abilities are mostly lackluster. Most jungle champs don't need more tank. They need a slightly faster clear time. This will help them indirectly with HP, and directly with gold/xp.

Oh, and Warrior's just got nerfed from 45 AD to 40, making things even worse. le sigh

By the time you can afford to buy the enchantment, you don't really need it.

This is what happens when jungle monsters get buffed.