Yes, Dragon isn't super important right now

Adolf Hit R·4/21/2016, 1:48:16 AM·3 votes·265 views

But I'm pretty sure that the solution shouldn't be "if you manage to get the right dragon you basically win". Seriously, the first fire dragon gives the damage equivalent of the original first dragon buff before they nerfed it. If a team gets that they've got a massive advantage, and if another one doesn't randomly show up before they stop spawning that team's got a huge advantage and there's literally nothing the other team can do to even the buffs.

Making dragon more interesting is cool. But this entire idea of random, permanent buffs that there are a limited number of is a terrible idea. Games will be decided by one team getting the right one at the right time and another team getting one they don't need when they're in a position to take one. It will feel like absolute shit to lose because the other team just does more damage and there's absolutely no way to permanently level the playing field.

If you're set on the random buffs idea, make them temporary. If you're set on permanent stacking buffs, let players choose. As-is one of them will be better than the others no matter how you try to stop it because that's always going to be true, and games will be decided entirely off of one team being in the right place at the right time while the other team has absolutely no way to undo it.

Just please don't do this.

2 Comments

MilfHuntUnitXJ94/21/2016, 1:52:28 AM3 votes

I take it you didn't read Meddler's full post and how they solved that issue.

Nice waste of time typing all of this up.

Fondling Gems4/21/2016, 1:52:47 AM3 votes

The buffs are designed so that they provide roughly equal value for both teams. Ex water gives mana regen which is nice for poking. However it also gives health regen which is good vs poke.