When is this horrible tank meta gonna end....
I don't understand how people hated the previous meta. I hated season 2 because of games revolving around who had the most tanks.
Before the tank meta, we had a meta that encouraged people to take risks and make awesome plays. This tank meta just encourages cautious play. I'm not talking about LCS crap, which I could care less about. I'm referring to games I experienced in normals/ranked.
Before this tank meta became effective, I would see a comp composed of 2 sub-tanks, one in the jungle and one in top lane. Sometimes you would have a full tank top or jungle (malphite/cho). The rest of the team consisted of an ADC/Support and mid that was either an AP or AD assassin.
You know what my games look like now? 3 tanks (off-tank support) sometimes 4 (urgot), 1 High DPS Mid Mage and of course the one role that will never disappear (adc).
I believe the main reason the meta changes were made were because people were complaining that not enough tanks made it to the LCS. That tanks were being outshined by Jarvan/Lee Sin,/RekSai/Vi. Now what does the LCS look like? Sejuani/Gragas/Reksai are the only ones that see play.
No matter how many changes you make to the game, you will always circle around to this stupid scenario where only a handful make it to the game, and to be honest, I'd rather have to outplay the former than to be forced to build tank or lose to the latter.
I know this post will probably achieve nothing, but my gaming experience went down in the first wet noodle season 2, and its going down again. Unfortunately I'm not the only one that feels this way. I can name a few summoners that hate this as well, Javiek, Jazy, Sery, crossfalzar, and me. Sery quit along with another group of friends, and unless something changes, I may follow suit.
To those of you that love this meta, feel free to enlighten me, I just cant see how this meta is fun for you.
Edit: I chose a poor title to start a good discussion, but I was a little salty because I had just played a game where I was winning top and the opposing player immediately rushed a Thornmail, and at that point, he won the lane by simply building that one item. Our team had 1 tank and the enemy team had 3. We aced them on one occasion, but since our AP was a Katarina, in addition to the tanks massive cc, the majority of the enemy team built 1 MR item and that nearly nullified Kat. On the other end of the spectrum, the enemy team had around 2-3 armor items per tank and that nullified our ad carries. We managed to kill their carries, but by attacking the tanks, our carries were killing themselves and we were outlived in team fights. That was a very frustrating experience that I have dealt with a large number of times since tank champs got buffed and cinderhulk was introduced.
- There is also a ton of tier 2 tank busters, or champs that excell in fights taht last a long time.
