My Dilemma - MatchMaking Normals
So I will start by getting this out of the way, I understand normals are not everyone's priority, but since I spend most of my time playing normal games, I feel this is a topic that is important to me.
Lately I have been contemplating quitting because of the absurdly imbalanced matches I face in normal queues. These matches consist of enemies in the mid/low diamonds and allies in low gold/low plat. When I bring this issue inside the game, the winning players always say rank doesn't matter, and proceed to destroy the weaker players. The weaker players on the other hand agree, and get discouraged from finishing the match. I feel the current system sacrifices quality in order to have lower queue times.
I been told a solution is to simply play ranked, I know I can do that, but players in ranked have certain expectations that players in normals do not have. For one, in normals you can try out and test stuff without fear of being reported. In normals you can take a relaxed approach to the game. I know this kind of contradicts what I want, but even if I am messing around in normals, getting obliterated by players who far exceed my skill level is far more toxic to me than any statement any player can make about me (I can ignore a player, but I can't ignore getting stomped). In fact, getting obliterated promotes toxicity in the game, for one, losing players get depressed and this creates negative attitudes, secondly players being beaten tend to receive more insults and reports for losing to a player who the matchmaking decided should have never won to. The fact of the matter is, people are blamed for toxicity, but most toxicity results from matchmaking because of how inefficient it can be at creating balanced matches. Ask yourself this, how often do you play a game in which the outcome is almost unpredictable because of how even the match is, my answer is rarely.
PS. Losing players tend to behave more sportsmanlike when they lose a close match. They tend to be bitter/toxic when they feel powerless (aka players who blame their team). Also, is this how efficient the matchmaking will be? has it changed in the past few months? Sorry if my tone sounds harsh.