Could this be a good change for conqueror?

CrazyMonkeyCZ··2 votes·1,279 views

What about changing the rune so that you can only get one stack per second you dealt DMG to an enemy champion. Like this every champ would need about 5 seconds to get its full effect and no one could abuse multi hit ability's or animation cancels to get these stacks faster, but it would still serve as antitank rune.

If 5 seconds is too long, you could change it.

We already have max. stacks per timeframe on tear-items, why not for keystones.

What do you think? Too op or too weakining for conq?

6 Comments

Rajinikanth Fan2 votes

Hashinshin won't like this balancing idea!

CrazyMonkeyCZ1 votes

It would nerf Riven so?

ZephyrDrake2 votes

welp if something like this would be done then nobody would care for the rune unless it gets so massively buffed to the point that it would actually matter if it took a whole minute to charge

CrazyMonkeyCZ1 votes

Fair point, maybe it could function solely as antitank rune?

JuiceBoxP1 votes

I think it would cripple the rune, tbh The only champs who use it are fast auto attackers that abuse on hit effects... Gating them to proccing it only after 5 seconds is really harsh..

CrazyMonkeyCZ

Time could be adjusted, my reasoning behind those changes would be to open this rune to more champs, while making it less abusable by certein ones(Riven, Renek, Urgot pops up in my head as first exemples).

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