@Riot I know Karma is not on the List, but could you please "Rework" her to some degree? :)
#Welcome Summoners and brave Rioters, who enters a Karma Thread ;)
We all know that Karma's relaunch was a great disappointment to the old Fanbase, yet Karma found a solid Playerbase after that (eventhrough its small). In my second sentence I want to stress that this is not a simple "bring back old Karma Thread". I just want that Karma represents Balance a bit more than she does now (and gets back her fans).
But the main reason I want to start this Discussion is: Karma, while seemingly Balanced, has a lot of Problems.
And thats why she is not popular and even considered "bad" and not worthy to pick over most Champions. I recently had a rather... interesting Idea about Karma's Kit. Formerly, Mantra did not enchance the Basic effect of a spell (exept W), but rather "reversed" it (e.g. Damage and Heal). I will try to keep it short.
#My Suggestion for a Karma Rework:
Little Explanations at the end of the post, more if requested. (I want to say that I did not changes the Numbers for Q or E, I just "swapped" the effects.) All Basic Abilities are unchanged (little exeption for E). Please note: This still need Feedback, its not final!
[RQ] Soulflare
http://vignette4.wikia.nocookie.net/leagueoflegends/images/4/45/Soulflare.png
Increases the_** impact Damage by 25 / 75 / 125 / 175 (+ 30% AP)_, upon hitting an enemy all Allies within 700 Range of Karma gain _+60% Movementspeed for 1,5 Seconds**_ and Soulflare creates a cataclysm, which_** slows**_ all enemies inside it by 50% for 1,5 Seconds and then detonates.
If an enemy was hit by the detonation of the cataclysm, all allies within 700 Range of the Cataclysm are granted a Shield of 55/ 95/ 135/ 175 (+40% AP).
[RW] Renewal
http://vignette2.wikia.nocookie.net/leagueoflegends/images/2/2a/Renewal.png
(this one is the most experimental as it give a new "old" mechanic to her) Karma empoweres the tether to be castable on Allies, lasting double as long as usual if doing so. If bounded to an enemy, the tether will Heal Karma for 20% (+1% AP) of her missing Health and again for the same value if the root was successfull. In addition, enemies, who touch the bound are_** rooted**_ for 0,5/ 0,6/ 0,7/ 0,8 Seconds and suffer 35/ 70/ 105/ 140 (+45% AP) magic Damage.
[RE] Defiance
http://vignette1.wikia.nocookie.net/leagueoflegends/images/4/40/Defiance.png
Increases the Shield Value by 30/ 90/ 150/ 210 (+30%). After 1,5 Seconds, the Shield sends out a pulse, which deals Damage equal to the Shield amount within 250 Range.
(The extra MS from your E/RE does not stack; it only refreshes the duration)
Wait! What about her Passive? Right her Passive is also... worth to be looked at, but since I allow all Abilities (exept E) to proc her Passive now it might be easier to use it aka the Passive may feel actually good with these changes. Of course I would like to see something like gaining CDR for shielding allies or being able to store some CDR from Gathering Fire.... or move it to Mantra and give her a new Passive.
#Why these changes?
Short Overview:
- Trying to Fix some Problems.
- A more interactive Kit, less focused around Q/RQ.
- Yet, you can still Poke with your Q and RQ.
- Your RQ is making an exellent engage/disengage tool if it hits.
- RE now procs the Passive because...
- RE is now the second Damage source
- RW is a more interesting tool to use
- Giving Karma somewhat of her old Identity (dont forget the fans please :) ).
What is speaking against my Suggestion?:
- I guess it would make things more complicate as its not as plain simple as Q does damage and RQ does a lot of damage.
I have a long list of Problems from which Karma suffers but to keep the Thread short, Ill post them when requested (so only the short overview).
#Thanks for reading! :) #You are always welcome to leave constructive Feedback :)