Re-Work Summoner Spells

Genova Fearbane·1/22/2015, 1:38:23 AM·1 votes·355 views

Only about half the current pool of summoner spells are seeing use, so I feel as though some re-balancing is in order. For example, here is a list of changes I think IN MY OWN OPINION AND EXPERIENCE should happen.

summoner 14 Current: Targets a single champion dealing 70410 true damage [50 + (20 × level)] over 5 seconds, revealing them and applying grievous wounds. Range: 600 Rebalance: Targets a single champion dealing 50335 true damage [35 + (15 × level)] over 5 seconds, revealing them and applying grievous wounds. The damage is increased by 1% for each 2.5% of the target's maximum health is missing. Range: 500

summoner 13 Current: Restores 40% maximum mana to you and your nearby allies. Rebalance: Restores 35% maximum mana to you and your nearby allies and reduces current ability cooldowns by 12% of their maximum cooldown.

summoner 1 Current: Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds. Cooldown: 210 seconds Rebalance: Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 50% for 5 seconds. Cooldown: 180 seconds

summoner 21 Current: Shields your champion for 115455 health [95 + (20 × level)] for 2 seconds. Rebalance: Shields your champion for 100575 health [75 + (25 × level)] for 2.5 seconds.

{{summoner:17}} Current: (Dominion Only) Strengthens allied capture points or weakens enemy capture points. (Allied Turret: Grants massive regeneration and attack speed for 8 seconds. Enemy Turret: Reduces damage by 80% for 8 seconds) Rebalance: (Summoner's Rift Version) Strengthens target ally turret, granting it 16~35 bonus armor and magic resist [15 + (1 x level)] and an aura that grants nearby ally minions 15 armor and magic resist for 10 seconds. While this effect is active, ally teleports onto the turret have their cast time reduced from 3.5 seconds to 2.75 seconds.

{{summoner:10}} Current: Instantly revives your champion at your team's Summoner Platform and grants 125% movement speed increase which decays over 12 seconds. Rebalance: Instantly revives your champion at your team's Summoner Platform and grants 125% movement speed increase and a 20% armor and magic resist increase which decays over 12 seconds. If your champion dies while this spell is on cooldown, the current cooldown is reduced by 10 seconds.

summoner 6 Current: Your champion passes through any unit and moves 27% faster for 10 seconds. Rebalance: Your champion passes through any unit and moves 25% faster for 15 seconds and slows enemy champions you pass through by 10% for 1 second.

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