@Riot: about Xerath's Ultimate.What would You like to trade in his kit,for a more reliable ultimate?
Hello there, and thank You for reading this. As the title says, I'd like to talk about Xerath's ultimate, which actually seems to be a big flaw in his rework. It just allows too much counterplay:
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champion-sized AoE;
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relatively slow travel time;
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max range, impact area, and Xerath himself made visible to the whole enemy team .
But still what it offers is nice:
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among the highest damage from an ultimate(by hitting with the whole clip);
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Highest non-global range ingame (at rank 3).
Anyways, the point here is that the average player is perfectly able to dodge all 3 the shots, by moving randomly (generally moving in circles). Yeah, aming and ensuring all the shots to hit the target, requires the Xerath user to take in account several factors, and from that comes the skill, and eventually the satisfaction from hitting the target, which is something i'd like to preserve.
So, here are some ways to improve it:
First of all, make the max range indicator to not be visible from enemy units (Xerath himself is made visible, and however, i don't see a good reason to make all the enemies across the map to know i'm ulting. If it's so important, however, make something less noticeable, like...idk, a round-shaped shockwave running from Xerath to his ulti max range, and the global announcement ends there. The shockwave may have the same colors as Xerath's VFX). Then (take one):
- to make a larger AoE (it could work as Eye of Destruction, full damage with bullseye, lower damage by hitting with the edges);
- to increase the bullet's travel speed;
- a slow (it may stack or not).
However, it's important to keep in mind how Xerath is at the edge of being OP (Xelnath pointed out that too). This has become more clear with the "tone down" of his competitors. So, in order to avoid a straight nerf to follow the achievement of a more reliable ultimate, how are You willing to shift his power from, to his ultimate? Right now, Xerath generally have:
- good damage;
- highest range ingame.
That said, in my opinion, i'm ok to lower his ultimate max range, and/or his damage (not significantly), in order to have a more versatile ultimate. And i think that's all, what are Your thoughs? Sorry for my English, and sorry for the wall of text, and thank to whoever managed to read it all =)! EnolaGay45