Jungle'Maw: Jungling with the Void Puppy

Agent Corgi··1 votes·455 views

Recently I encountered a Kog'maw Jungle in a normal Queue. While I have played against the Traditional ADC Kog'maw & have not seen a Midlane Kog in quite sometime, I had no experience against a Jungle Kog. After that game (Which resulted in a Loss, was still an awesome game), I gave Jungle Kog'maw a try & discovered how well he can do if he's left alone for so long or if he can get great ganks off for his team. While true he has no Hard CC like Elise 's Cocoon or Skarner 's R: Impale, he does bring alot of Damage to a fight (Even more if he has the new "Expose Weakness" Mastery introduced in 6.4) that continues to grow the longer the game progresses (Unless of course he has a bad time). After playing atleast 3 games with him, I started having more & more fun playing him in the Jungle. Granted it's a Risky champion selection, as there are few Marksman champions who can handle the Jungle in today's meta (Examples are: Graves Quinn Kindred Twitch, feel free to list anyone else), I think he can work well if he get's his Devourer Enchantment Sated quick enough & has a Sturdy team who can protect him during teamfights. I also did some testing between games to see if Expose Weakness can prove far more useful to Kog'maw's Jungling prowless & Since the new mastery states that "Damaging enemy Champions causes them to take 3% more damage from your Allies", I believe that Theoretically, this combined with Runaan's Hurricane & His Crazy Attack Speed can allow him to effectively team fight. Whether the Guy's at the Lab (AKA Riot's Balance Team) want's take a look into this or to Acknowledge this is up to them, I also don't expect this to make headlines as there are many ways to Skin a champion like Kog'maw. Just thought the whole concept is neat after seeing it & trying it out a few times for myself.

Here are two games I've played. Feast Mastery: http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2107668101/212548674?tab=overview

Expose Mastery: http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2108676930/212548674?tab=builds

2 Comments

Nanuk Pihoqahiak1 votes

The trick is to start Krugs. Because he can double his attack speed, the stun procs fairly often making his sustain in the jungle fairly high for an ADC jungler. The only downside is that if he's invaded, he can't fight anyone. But if you make it to lategame with Devourer, it's GG for the enemy.

Definitely Bait1 votes

Honestly I think Kog'Maw jungle is only working now because he's just so overly strong.

His only cc to provide for the ganks is a single slow and he is rather squishy. However, his jungle clears are surprisingly good for a 0 sustain single target based champion (Pre rageblade / runaans) and the damage on ganks is surprising even before you hit sated (His power curve is just broken right now. He's way too strong early / mid game for the damage he can put out late game).

This pick shouldn't work unless you have a strong to back it up (Sadly it can). Think a team with picks like these for each lane

Top Poppy Pantheon Malphite Rammus Maokai Lissandra

Mid Syndra Ahri Chogath Lux Lulu Morgana

Support Alistar Braum Leona Thresh Nautilus Volibear

Adc Sivir Ezreal Tristana Kalista Graves Jhin

Item Build Wise something like this would be interesting item 3930 item 3006 item 3124 item 3153 item 3053 item 3156

With alternative options for items being item 3091 item 3022 item 3033 item 3036 item 3139item 3026

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