Kindreds gameplay never matched their lore, and bare with me
The lore states that Lamb puts a merciful end to those that accept fate with one or a couple arrows. And wolf hunts those that would run from death. Why does wolf passively mark stacks on jungle monsters that dont run away and rather run at you when attacked as opposed to wolf passively marking champions as no champion would be killed by lamb as noone in the league would lay down weapons, it makes more sense that lamb would be able to pick an enemie camp to mark and wolf the champions since the camps are peaceful and for the most part wont run away fron you this fits with their lore better as it makes lamb the one dealing with passive stuff who are more accepting than a champion who is not gonna let you kill en unless inting, unfortuntely relating it to the lore would make gameplay less interesting in that you dont get the choose the champion anymore. The first thing a champion does js run from a gank. They could also make wolf someone that could endlessly hunt someone. Its just ideas. Wolf feels too static mindlessly folloeing lamb in circles to feel like hes her equal too. I suggest that he lunge in directions instead of mindlessly looping it would also give off the impatientness he displays in the lore. Maybe update the w attack animation as it doesnt feel as visible that hes even interacting with the eneime as much as following then nibbling on then