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CC needs diminishing returns

TranscendVirtual··1 votes·2,147 views

In this current state of the game, you can easily get stunned for 5+ seconds of duration, with most team comps with very little counterplay other than just not being hit in the first place. Now, crowd control is a very important part of the game and I agree with it needing a place in the game, however, it is simply unfair that even with merc treads and full tenacity runes you can still be locked down with such long durations in a game of seconds by people who just don't even skillfully chain it. What I propose is adding diminishing returns. Basically, if you get cc'd longer than x amount of duration, they need to actually time the next cc to the exact end of the last afflicted crowd control or it returns drastically reduced trapping duration. Say I land a morg q on you, then my lux throws her q on you halfway into the duration instead of waiting for it to nearly be over. That still somehow results in no lost time stunned in the current system. With what I'm proposing is that if the lux doesn't time the cc skillfully to the exact end of the morg q then it should have diminished value. This way, cc chains feel more rewarding when they do happen and therefore happen much much less frequently.

9 Comments

iiGazeii5 votes

There IS lost time with the current stun system. The time where stuns overlap is wasted. If Lux uses her root halfway through the duration of a different immobilizing effect, she effectively wasted half of her teammate's stun.

Between Legend: Tenacity, Merc Treads, Cleanse, and QSS, you have plenty of options against a heavy CC comp.

TranscendVirtual1 votes

Fair enough, I suppose.

Lt Cuddles1 votes

I agree, you can stack tenacity in your runes too, but I wish they would look at tenacity itself for knock-ups, knock-backs, and displacements, I thought about having them convert those CC types to stuns but that might be too strong..

5050BS1 votes

They add Displacements to some chaps kits specifically because it is not affected by Tenacity. Its now EVERYWHERE like crazy amounts of it.

This is why Yasuo ult needs a REAL Ult CD and not this BS 30s shit

TranscendVirtual2 votes

I do feel like Yasuo ulti is really really short even building no cooldown reduction. Way too short for all the stuff that it does for him. Armor pen on crits, a knockup, a full proc of his passive shield and massive damage. All AOE.

True Garen1 votes

{quoted}

They add Displacements to some chaps kits specifically because it is not affected by Tenacity. Its now EVERYWHERE like crazy amounts of it.

This is why Yasuo ult needs a REAL Ult CD and not this BS 30s shit

Tenacity is broken, but there are only a few sources of it (and they usually stack multiplicatively).

Items: Only 1 item gives flat, permanent Tenacity: Mercury Treads. Sterak's gives melee champions 8s of Tenacity conditionally. Iron Elixer gives 3m of it.

Runes: two minor runes. Unflinching gives some Tenacity conditionally. Legend gives it permanently, but won't be stacked untl Mid-Game at least.

Only 2 champions have a Tenacity stat.

I think that's it.

Now, by late-mid game it IS possible to build considerably larger CC chain, even solo. The Freeze Ray on Glacial Augment has no cooldown. It shouldn't be too difficult to imagine the same champion building Omen, Righteous Glory, and a Cutlass, and locking down groups of the enemy for over 10s.

But by the time anybody made 2.5 items it's past 20m...

Leon41671 votes

{quoted}

Between Legend: Tenacity, Merc Treads, Cleanse, and QSS, you have plenty of options against a heavy CC comp.

How can you say there is little counterplay when there is literally options right here? This doesn't even mention Stopwatches which can be Godsends when timed correctly which you can buy without intending to complete it into a full item. It's 600g that's like a 6 or so minion waves. Not to mention Edge of Night and Banshee's Veil are good complete counter items. There are also Champions that have immunity to CC such as Olaf, Morg, Sivir, Malz, ect. There are options and there's a lot. It just depends on whether you're flexible and can adapt or if you just want to rush the same items over and over and over and over again.

TranscendVirtual1 votes

Well, for one. I didn't argue with the statement you are quoting. As you can see with your very own eyes.

5050BS2 votes

Yep being a Front line Diver its so nice to die in a team fight and look at the death log seeing 9s of CC Thats WITH MERCS

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