Does certainlyT make sure that you only buy his characters?
Almost if not every last one of them is broken in some way or overloaded in their kit, why doesn't riot just make a seperate standalone league game called "League of CertainlyT" ??
Almost if not every last one of them is broken in some way or overloaded in their kit, why doesn't riot just make a seperate standalone league game called "League of CertainlyT" ??
Because you prefer weak and unfun champions ?
Because you prefer weak and unfun champions ?
Not my fault that other designers made characters and not just certainlyT
Not my fault that other designers made characters and not just certainlyT
Rito, please fire the other champ designers.
Whoever did Bard can stay, too.
Because you prefer weak and unfun champions ?
I like weak champions. I mean, not weak, but with a weakness that isn't just "Wait for him to make a mistake. Good, now hit him!" And you gotta admit, unless a Kalista really misplays, you are probably never touching her as a melee non-assassin.
For example Cho'Gath. I feel like it is completely skill when it comes to fighting this guy. If he lands his CC, its because I made a mistake, and not just because that champion has a bigger kit than mine. It was MY misplay that made HIS kit more successful, or his superior skill that made me lose. Nowadays, the champions' kits are usually THEIR mistakes what makes THEIR kits unsuccessful. Waiting for someone to misplay isn't counterplay, as they can be very well aware of this and not make that mistake ever during the game.
And I can name several simple champions that can be actually fun to play.
(I dislike playing Katarina but I am sure several people like her) and even old AP Sion, my former main
The logic shouldn't be "Let's make everything OP so nothing is OP." In fact, I think that sounds terrible. That's like, I don't know: Imagine GTA V: Online. In a session, players have different cheats activated. None of them can die, each has a different indestructible vehicle, and they all have infinite ammo on different weapons. They are all overpowered, for sure, but the gameplay is lost completely. There is no reason for anything in the game to have no weaknesses, or else it would be a contest to see who landed more things on the enemy, since angles of approaches, wards and ganks would have less and less meaning as champions gain more and more escapes. There isn't the need for counterpicking for champions with little weaknesses and roles become harder to distinguish as champions excell at more things all at once.
Overloaded kits, to me, feel like a big blow to the strategic diversity of the game, but several people enjoy playing them, and I can't say they aren't fun (I play Braum). However, I know how to have fun with older immobile champions, especially when I am up against a match-up that feels even (seriously Veigar vs Zed is beyond infuriating) and I do not require a champion to have 15 passives in one Q for me to want to pick it up.
The problem is that he doesn't make enough champions. His champs are easily the most fun in the league.
[{quoted}](name=Captain Unusual,realm=NA,application-id=3ErqAdtq,discussion-id=EcmjcEYb,comment-id=0000,timestamp=2015-02-27T00:28:55.599+0000)
The problem is that he doesn't make enough champions. His champs are easily the most fun in the league.
Well he sure seems to get a helluva lot of flak for it.